Files
BlenderSharp/BlendFile/DNA/GreasePencilBuildModifierData.cs

124 lines
5.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(551, "GreasePencilBuildModifierData", 416)]
public class GreasePencilBuildModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "float", "start_frame", "float", 4, false, 288)]
public float start_frame;
[DNAFieldAttribute(3, "float", "end_frame", "float", 4, false, 292)]
public float end_frame;
[DNAFieldAttribute(4, "float", "start_delay", "float", 4, false, 296)]
public float start_delay;
[DNAFieldAttribute(5, "float", "length", "float", 4, false, 300)]
public float length;
[DNAFieldAttribute(6, "short", "flag", "short", 2, false, 304)]
public short flag;
[DNAFieldAttribute(7, "short", "mode", "short", 2, false, 306)]
public short mode;
[DNAFieldAttribute(8, "short", "transition", "short", 2, false, 308)]
public short transition;
[DNAFieldAttribute(9, "short", "time_alignment", "short", 2, false, 310)]
public short time_alignment;
[DNAFieldAttribute(10, "float", "speed_fac", "float", 4, false, 312)]
public float speed_fac;
[DNAFieldAttribute(11, "float", "speed_maxgap", "float", 4, false, 316)]
public float speed_maxgap;
[DNAFieldAttribute(12, "short", "time_mode", "short", 2, false, 320)]
public short time_mode;
[DNAFieldAttribute(13, "char", "_pad[6]", "System.Char[]", 6, false, 322)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(14, "Object", "*object", "Object", 8, true, 328)]
public Object ptr_object;
[DNAFieldAttribute(15, "float", "percentage_fac", "float", 4, false, 336)]
public float percentage_fac;
[DNAFieldAttribute(16, "float", "fade_fac", "float", 4, false, 340)]
public float fade_fac;
[DNAFieldAttribute(17, "char", "target_vgname[64]", "System.Char[]", 64, false, 344)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(18, "float", "fade_opacity_strength", "float", 4, false, 408)]
public float fade_opacity_strength;
[DNAFieldAttribute(19, "float", "fade_thickness_strength", "float", 4, false, 412)]
public float fade_thickness_strength;
public GreasePencilBuildModifierData() {
this.modifier = default;
this.influence = default;
this.start_frame = default;
this.end_frame = default;
this.start_delay = default;
this.length = default;
this.flag = default;
this.mode = default;
this.transition = default;
this.time_alignment = default;
this.speed_fac = default;
this.speed_maxgap = default;
this.time_mode = default;
this._pad = default;
this.ptr_object = default;
this.percentage_fac = default;
this.fade_fac = default;
this.target_vgname = default;
this.fade_opacity_strength = default;
this.fade_thickness_strength = default;
}
public GreasePencilBuildModifierData(
ModifierData modifier,
GreasePencilModifierInfluenceData influence,
float start_frame,
float end_frame,
float start_delay,
float length,
short flag,
short mode,
short transition,
short time_alignment,
float speed_fac,
float speed_maxgap,
short time_mode,
char[] _pad,
Object ptr_object,
float percentage_fac,
float fade_fac,
char[] target_vgname,
float fade_opacity_strength,
float fade_thickness_strength) {
this.modifier = modifier;
this.influence = influence;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.start_delay = start_delay;
this.length = length;
this.flag = flag;
this.mode = mode;
this.transition = transition;
this.time_alignment = time_alignment;
this.speed_fac = speed_fac;
this.speed_maxgap = speed_maxgap;
this.time_mode = time_mode;
this._pad = _pad;
this.ptr_object = ptr_object;
this.percentage_fac = percentage_fac;
this.fade_fac = fade_fac;
this.target_vgname = target_vgname;
this.fade_opacity_strength = fade_opacity_strength;
this.fade_thickness_strength = fade_thickness_strength;
}
}
}