Files
BlenderSharp/BlendFile/DNA/NodeShaderScript.cs

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(661, "NodeShaderScript", 1104)]
public class NodeShaderScript {
[DNAFieldAttribute(0, "int", "mode", "int", 4, false, 0)]
public int mode;
[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 4)]
public int flag;
[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 8)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(3, "char", "bytecode_hash[64]", "System.Char[]", 64, false, 1032)]
public char[] bytecode_hash = new System.Char[64];
[DNAFieldAttribute(4, "char", "*bytecode", "char", 8, true, 1096)]
public char ptr_bytecode;
public NodeShaderScript() {
this.mode = default;
this.flag = default;
this.filepath = default;
this.bytecode_hash = default;
this.ptr_bytecode = default;
}
public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char ptr_bytecode) {
this.mode = mode;
this.flag = flag;
this.filepath = filepath;
this.bytecode_hash = bytecode_hash;
this.ptr_bytecode = ptr_bytecode;
}
}
}