Files
BlenderSharp/BlendFile/DNA/bGPDstroke.cs

169 lines
7.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(262, "bGPDstroke", 472)]
public class bGPDstroke {
[DNAFieldAttribute(0, "bGPDstroke", "*next", "bGPDstroke", 8, true, 0)]
public bGPDstroke ptr_next;
[DNAFieldAttribute(1, "bGPDstroke", "*prev", "bGPDstroke", 8, true, 8)]
public bGPDstroke ptr_prev;
[DNAFieldAttribute(2, "bGPDspoint", "*points", "bGPDspoint", 8, true, 16)]
public bGPDspoint ptr_points;
[DNAFieldAttribute(3, "bGPDtriangle", "*triangles", "bGPDtriangle", 8, true, 24)]
public bGPDtriangle ptr_triangles;
[DNAFieldAttribute(4, "int", "totpoints", "int", 4, false, 32)]
public int totpoints;
[DNAFieldAttribute(5, "int", "tot_triangles", "int", 4, false, 36)]
public int tot_triangles;
[DNAFieldAttribute(6, "short", "thickness", "short", 2, false, 40)]
public short thickness;
[DNAFieldAttribute(7, "short", "flag", "short", 2, false, 42)]
public short flag;
[DNAFieldAttribute(8, "short", "_pad[2]", "System.Int16[]", 4, false, 44)]
public short[] _pad = new System.Int16[2];
[DNAFieldAttribute(9, "double", "inittime", "double", 8, false, 48)]
public double inittime;
[DNAFieldAttribute(10, "char", "colorname[128]", "System.Char[]", 128, false, 56)]
public char[] colorname = new System.Char[128];
[DNAFieldAttribute(11, "int", "mat_nr", "int", 4, false, 184)]
public int mat_nr;
[DNAFieldAttribute(12, "short", "caps[2]", "System.Int16[]", 4, false, 188)]
public short[] caps = new System.Int16[2];
[DNAFieldAttribute(13, "float", "gradient_f", "float", 4, false, 192)]
public float gradient_f;
[DNAFieldAttribute(14, "float", "gradient_s[2]", "System.Single[]", 8, false, 196)]
public float[] gradient_s = new System.Single[2];
[DNAFieldAttribute(15, "float", "fill_opacity_fac", "float", 4, false, 204)]
public float fill_opacity_fac;
[DNAFieldAttribute(16, "float", "boundbox_min[3]", "System.Single[]", 12, false, 208)]
public float[] boundbox_min = new System.Single[3];
[DNAFieldAttribute(17, "float", "boundbox_max[3]", "System.Single[]", 12, false, 220)]
public float[] boundbox_max = new System.Single[3];
[DNAFieldAttribute(18, "float", "uv_rotation", "float", 4, false, 232)]
public float uv_rotation;
[DNAFieldAttribute(19, "float", "uv_translation[2]", "System.Single[]", 8, false, 236)]
public float[] uv_translation = new System.Single[2];
[DNAFieldAttribute(20, "float", "uv_scale", "float", 4, false, 244)]
public float uv_scale;
[DNAFieldAttribute(21, "int", "select_index", "int", 4, false, 248)]
public int select_index;
[DNAFieldAttribute(22, "char", "_pad4[4]", "System.Char[]", 4, false, 252)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(23, "MDeformVert", "*dvert", "MDeformVert", 8, true, 256)]
public MDeformVert ptr_dvert;
[DNAFieldAttribute(24, "void", "*_pad3", "void", 8, true, 264)]
public object ptr__pad3;
[DNAFieldAttribute(25, "float", "vert_color_fill[4]", "System.Single[]", 16, false, 272)]
public float[] vert_color_fill = new System.Single[4];
[DNAFieldAttribute(26, "bGPDcurve", "*editcurve", "bGPDcurve", 8, true, 288)]
public bGPDcurve ptr_editcurve;
[DNAFieldAttribute(27, "bGPDstroke_Runtime", "runtime", "bGPDstroke_Runtime", 168, false, 296)]
public bGPDstroke_Runtime runtime;
[DNAFieldAttribute(28, "void", "*_pad5", "void", 8, true, 464)]
public object ptr__pad5;
public bGPDstroke() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_points = default;
this.ptr_triangles = default;
this.totpoints = default;
this.tot_triangles = default;
this.thickness = default;
this.flag = default;
this._pad = default;
this.inittime = default;
this.colorname = default;
this.mat_nr = default;
this.caps = default;
this.gradient_f = default;
this.gradient_s = default;
this.fill_opacity_fac = default;
this.boundbox_min = default;
this.boundbox_max = default;
this.uv_rotation = default;
this.uv_translation = default;
this.uv_scale = default;
this.select_index = default;
this._pad4 = default;
this.ptr_dvert = default;
this.ptr__pad3 = default;
this.vert_color_fill = default;
this.ptr_editcurve = default;
this.runtime = default;
this.ptr__pad5 = default;
}
public bGPDstroke(
bGPDstroke ptr_next,
bGPDstroke ptr_prev,
bGPDspoint ptr_points,
bGPDtriangle ptr_triangles,
int totpoints,
int tot_triangles,
short thickness,
short flag,
short[] _pad,
double inittime,
char[] colorname,
int mat_nr,
short[] caps,
float gradient_f,
float[] gradient_s,
float fill_opacity_fac,
float[] boundbox_min,
float[] boundbox_max,
float uv_rotation,
float[] uv_translation,
float uv_scale,
int select_index,
char[] _pad4,
MDeformVert ptr_dvert,
object ptr__pad3,
float[] vert_color_fill,
bGPDcurve ptr_editcurve,
bGPDstroke_Runtime runtime,
object ptr__pad5) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_points = ptr_points;
this.ptr_triangles = ptr_triangles;
this.totpoints = totpoints;
this.tot_triangles = tot_triangles;
this.thickness = thickness;
this.flag = flag;
this._pad = _pad;
this.inittime = inittime;
this.colorname = colorname;
this.mat_nr = mat_nr;
this.caps = caps;
this.gradient_f = gradient_f;
this.gradient_s = gradient_s;
this.fill_opacity_fac = fill_opacity_fac;
this.boundbox_min = boundbox_min;
this.boundbox_max = boundbox_max;
this.uv_rotation = uv_rotation;
this.uv_translation = uv_translation;
this.uv_scale = uv_scale;
this.select_index = select_index;
this._pad4 = _pad4;
this.ptr_dvert = ptr_dvert;
this.ptr__pad3 = ptr__pad3;
this.vert_color_fill = vert_color_fill;
this.ptr_editcurve = ptr_editcurve;
this.runtime = runtime;
this.ptr__pad5 = ptr__pad5;
}
}
}