92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class BevelModifierData {
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public ModifierData modifier;
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public float value;
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public int res;
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public short flags;
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public short val_flags;
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public short profile_type;
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public short lim_flags;
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public short e_flags;
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public short mat;
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public short edge_flags;
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public short face_str_mode;
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public short miter_inner;
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public short miter_outer;
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public short vmesh_method;
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public char affect_type;
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public char _pad;
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public float profile;
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public float bevel_angle;
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public float spread;
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public char[] defgrp_name = new System.Char[64];
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public char[] _pad1 = new System.Char[4];
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public CurveProfile ptr_custom_profile;
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public char[] edge_weight_name = new System.Char[64];
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public char[] vertex_weight_name = new System.Char[64];
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public BevelModifierData(
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ModifierData modifier,
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float value,
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int res,
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short flags,
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short val_flags,
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short profile_type,
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short lim_flags,
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short e_flags,
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short mat,
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short edge_flags,
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short face_str_mode,
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short miter_inner,
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short miter_outer,
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short vmesh_method,
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char affect_type,
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char _pad,
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float profile,
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float bevel_angle,
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float spread,
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char[] defgrp_name,
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char[] _pad1,
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CurveProfile ptr_custom_profile,
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char[] edge_weight_name,
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char[] vertex_weight_name) {
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this.modifier = modifier;
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this.value = value;
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this.res = res;
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this.flags = flags;
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this.val_flags = val_flags;
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this.profile_type = profile_type;
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this.lim_flags = lim_flags;
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this.e_flags = e_flags;
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this.mat = mat;
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this.edge_flags = edge_flags;
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this.face_str_mode = face_str_mode;
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this.miter_inner = miter_inner;
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this.miter_outer = miter_outer;
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this.vmesh_method = vmesh_method;
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this.affect_type = affect_type;
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this._pad = _pad;
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this.profile = profile;
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this.bevel_angle = bevel_angle;
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this.spread = spread;
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this.defgrp_name = defgrp_name;
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this._pad1 = _pad1;
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this.ptr_custom_profile = ptr_custom_profile;
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this.edge_weight_name = edge_weight_name;
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this.vertex_weight_name = vertex_weight_name;
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}
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}
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}
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