71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
|
|
public struct BezTriple {
|
|
public float[,] vec = new System.Single[3,3];
|
|
public float alfa;
|
|
public float weight;
|
|
public float radius;
|
|
public char ipo;
|
|
public byte h1;
|
|
public byte h2;
|
|
public byte f1;
|
|
public byte f2;
|
|
public byte f3;
|
|
public char hide;
|
|
public char easing;
|
|
public float back;
|
|
public float amplitude;
|
|
public float period;
|
|
public char auto_handle_type;
|
|
public char[] _pad = new System.Char[3];
|
|
public BezTriple(
|
|
float[,] vec,
|
|
float alfa,
|
|
float weight,
|
|
float radius,
|
|
char ipo,
|
|
byte h1,
|
|
byte h2,
|
|
byte f1,
|
|
byte f2,
|
|
byte f3,
|
|
char hide,
|
|
char easing,
|
|
float back,
|
|
float amplitude,
|
|
float period,
|
|
char auto_handle_type,
|
|
char[] _pad) {
|
|
this.vec = vec;
|
|
this.alfa = alfa;
|
|
this.weight = weight;
|
|
this.radius = radius;
|
|
this.ipo = ipo;
|
|
this.h1 = h1;
|
|
this.h2 = h2;
|
|
this.f1 = f1;
|
|
this.f2 = f2;
|
|
this.f3 = f3;
|
|
this.hide = hide;
|
|
this.easing = easing;
|
|
this.back = back;
|
|
this.amplitude = amplitude;
|
|
this.period = period;
|
|
this.auto_handle_type = auto_handle_type;
|
|
this._pad = _pad;
|
|
}
|
|
}
|
|
}
|