42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class BrushCurvesSculptSettings {
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public int add_amount;
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public int points_per_curve;
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public int flag;
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public float minimum_length;
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public float curve_length;
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public float minimum_distance;
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public float curve_radius;
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public int density_add_attempts;
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public byte density_mode;
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public char[] _pad = new System.Char[7];
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public CurveMapping ptr_curve_parameter_falloff;
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public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, byte density_mode, char[] _pad, CurveMapping ptr_curve_parameter_falloff) {
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this.add_amount = add_amount;
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this.points_per_curve = points_per_curve;
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this.flag = flag;
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this.minimum_length = minimum_length;
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this.curve_length = curve_length;
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this.minimum_distance = minimum_distance;
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this.curve_radius = curve_radius;
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this.density_add_attempts = density_add_attempts;
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this.density_mode = density_mode;
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this._pad = _pad;
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this.ptr_curve_parameter_falloff = ptr_curve_parameter_falloff;
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}
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}
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}
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