92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class BuildGpencilModifierData {
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public GpencilModifierData modifier;
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public Material ptr_material;
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public char[] layername = new System.Char[64];
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public int pass_index;
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public char[] materialname = new System.Char[64];
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public int layer_pass;
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public float start_frame;
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public float end_frame;
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public float start_delay;
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public float length;
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public short flag;
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public short mode;
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public short transition;
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public short time_alignment;
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public float speed_fac;
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public float speed_maxgap;
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public short time_mode;
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public char[] _pad = new System.Char[6];
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public Object ptr_object;
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public float percentage_fac;
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public float fade_fac;
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public char[] target_vgname = new System.Char[64];
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public float fade_opacity_strength;
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public float fade_thickness_strength;
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public BuildGpencilModifierData(
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GpencilModifierData modifier,
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Material ptr_material,
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char[] layername,
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int pass_index,
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char[] materialname,
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int layer_pass,
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float start_frame,
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float end_frame,
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float start_delay,
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float length,
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short flag,
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short mode,
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short transition,
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short time_alignment,
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float speed_fac,
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float speed_maxgap,
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short time_mode,
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char[] _pad,
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Object ptr_object,
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float percentage_fac,
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float fade_fac,
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char[] target_vgname,
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float fade_opacity_strength,
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float fade_thickness_strength) {
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this.modifier = modifier;
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this.ptr_material = ptr_material;
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this.layername = layername;
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this.pass_index = pass_index;
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this.materialname = materialname;
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this.layer_pass = layer_pass;
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this.start_frame = start_frame;
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this.end_frame = end_frame;
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this.start_delay = start_delay;
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this.length = length;
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this.flag = flag;
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this.mode = mode;
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this.transition = transition;
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this.time_alignment = time_alignment;
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this.speed_fac = speed_fac;
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this.speed_maxgap = speed_maxgap;
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this.time_mode = time_mode;
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this._pad = _pad;
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this.ptr_object = ptr_object;
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this.percentage_fac = percentage_fac;
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this.fade_fac = fade_fac;
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this.target_vgname = target_vgname;
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this.fade_opacity_strength = fade_opacity_strength;
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this.fade_thickness_strength = fade_thickness_strength;
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}
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}
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}
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