Files
BlenderSharp/BlendFile/DNA/FileGlobal.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class FileGlobal {
public char[] subvstr = new System.Char[4];
public short subversion;
public short minversion;
public short minsubversion;
public char[] _pad = new System.Char[6];
public bScreen ptr_curscreen;
public Scene ptr_curscene;
public ViewLayer ptr_cur_view_layer;
public object ptr__pad1;
public int fileflags;
public int globalf;
public ulong build_commit_timestamp;
public char[] build_hash = new System.Char[16];
public char[] filename = new System.Char[1024];
public FileGlobal(char[] subvstr, short subversion, short minversion, short minsubversion, char[] _pad, bScreen ptr_curscreen, Scene ptr_curscene, ViewLayer ptr_cur_view_layer, object ptr__pad1, int fileflags, int globalf, ulong build_commit_timestamp, char[] build_hash, char[] filename) {
this.subvstr = subvstr;
this.subversion = subversion;
this.minversion = minversion;
this.minsubversion = minsubversion;
this._pad = _pad;
this.ptr_curscreen = ptr_curscreen;
this.ptr_curscene = ptr_curscene;
this.ptr_cur_view_layer = ptr_cur_view_layer;
this.ptr__pad1 = ptr__pad1;
this.fileflags = fileflags;
this.globalf = globalf;
this.build_commit_timestamp = build_commit_timestamp;
this.build_hash = build_hash;
this.filename = filename;
}
}
}