Files
BlenderSharp/BlendFile/DNA/GlowShaderFxData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public struct GlowShaderFxData {
public ShaderFxData shaderfx;
public float[] glow_color = new System.Single[4];
public float[] select_color = new System.Single[3];
public float threshold;
public int flag;
public int mode;
public float[] blur = new System.Single[2];
public int samples;
public float rotation;
public int blend_mode;
public char[] _pad = new System.Char[4];
public ShaderFxData_Runtime runtime;
public GlowShaderFxData(ShaderFxData shaderfx, float[] glow_color, float[] select_color, float threshold, int flag, int mode, float[] blur, int samples, float rotation, int blend_mode, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.glow_color = glow_color;
this.select_color = select_color;
this.threshold = threshold;
this.flag = flag;
this.mode = mode;
this.blur = blur;
this.samples = samples;
this.rotation = rotation;
this.blend_mode = blend_mode;
this._pad = _pad;
this.runtime = runtime;
}
}
}