Files
BlenderSharp/BlendFile/DNA/HookGpencilModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

74 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class HookGpencilModifierData {
public GpencilModifierData modifier;
public Object ptr_object;
public Material ptr_material;
public char[] subtarget = new System.Char[64];
public char[] layername = new System.Char[64];
public char[] materialname = new System.Char[64];
public char[] vgname = new System.Char[64];
public int pass_index;
public int layer_pass;
public char[] _pad = new System.Char[4];
public int flag;
public char falloff_type;
public char[] _pad1 = new System.Char[3];
public float[,] parentinv = new System.Single[4,4];
public float[] cent = new System.Single[3];
public float falloff;
public float force;
public CurveMapping ptr_curfalloff;
public HookGpencilModifierData(
GpencilModifierData modifier,
Object ptr_object,
Material ptr_material,
char[] subtarget,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int layer_pass,
char[] _pad,
int flag,
char falloff_type,
char[] _pad1,
float[,] parentinv,
float[] cent,
float falloff,
float force,
CurveMapping ptr_curfalloff) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.ptr_material = ptr_material;
this.subtarget = subtarget;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.layer_pass = layer_pass;
this._pad = _pad;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad1 = _pad1;
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.force = force;
this.ptr_curfalloff = ptr_curfalloff;
}
}
}