Files
BlenderSharp/BlendFile/DNA/ImageTile.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

42 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class ImageTile {
public ImageTile ptr_next;
public ImageTile ptr_prev;
public ImageTile_Runtime runtime;
public int tile_number;
public int gen_x;
public int gen_y;
public char gen_type;
public char gen_flag;
public short gen_depth;
public float[] gen_color = new System.Single[4];
public char[] label = new System.Char[64];
public ImageTile(ImageTile ptr_next, ImageTile ptr_prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.runtime = runtime;
this.tile_number = tile_number;
this.gen_x = gen_x;
this.gen_y = gen_y;
this.gen_type = gen_type;
this.gen_flag = gen_flag;
this.gen_depth = gen_depth;
this.gen_color = gen_color;
this.label = label;
}
}
}