Files
BlenderSharp/BlendFile/DNA/MetaBall.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

77 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class MetaBall {
public ID id;
public AnimData ptr_adt;
public ListBase elems;
public ListBase ptr_editelems;
public Ipo ptr_ipo;
public Material ptr_ptr_mat;
public char flag;
public char flag2;
public short totcol;
public char texflag;
public char[] _pad = new System.Char[2];
public char needs_flush_to_id;
public float[] loc = new System.Single[3];
public float[] size = new System.Single[3];
public float wiresize;
public float rendersize;
public float thresh;
public char[] _pad0 = new System.Char[4];
public MetaElem ptr_lastelem;
public MetaBall(
ID id,
AnimData ptr_adt,
ListBase elems,
ListBase ptr_editelems,
Ipo ptr_ipo,
Material ptr_ptr_mat,
char flag,
char flag2,
short totcol,
char texflag,
char[] _pad,
char needs_flush_to_id,
float[] loc,
float[] size,
float wiresize,
float rendersize,
float thresh,
char[] _pad0,
MetaElem ptr_lastelem) {
this.id = id;
this.ptr_adt = ptr_adt;
this.elems = elems;
this.ptr_editelems = ptr_editelems;
this.ptr_ipo = ptr_ipo;
this.ptr_ptr_mat = ptr_ptr_mat;
this.flag = flag;
this.flag2 = flag2;
this.totcol = totcol;
this.texflag = texflag;
this._pad = _pad;
this.needs_flush_to_id = needs_flush_to_id;
this.loc = loc;
this.size = size;
this.wiresize = wiresize;
this.rendersize = rendersize;
this.thresh = thresh;
this._pad0 = _pad0;
this.ptr_lastelem = ptr_lastelem;
}
}
}