46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class ModifierData {
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public ModifierData ptr_next;
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public ModifierData ptr_prev;
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public int type;
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public int mode;
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public float execution_time;
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public short flag;
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public short ui_expand_flag;
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public ushort layout_panel_open_flag;
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public char[] _pad = new System.Char[2];
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public int persistent_uid;
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public char[] name = new System.Char[64];
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public char ptr_error;
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public object ptr_runtime;
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public ModifierData(ModifierData ptr_next, ModifierData ptr_prev, int type, int mode, float execution_time, short flag, short ui_expand_flag, ushort layout_panel_open_flag, char[] _pad, int persistent_uid, char[] name, char ptr_error, object ptr_runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.type = type;
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this.mode = mode;
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this.execution_time = execution_time;
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this.flag = flag;
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this.ui_expand_flag = ui_expand_flag;
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this.layout_panel_open_flag = layout_panel_open_flag;
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this._pad = _pad;
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this.persistent_uid = persistent_uid;
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this.name = name;
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this.ptr_error = ptr_error;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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