Files
BlenderSharp/BlendFile/DNA/MovieTrackingCamera.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

89 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class MovieTrackingCamera {
public object ptr_intrinsics;
public short distortion_model;
public char[] _pad = new System.Char[2];
public float sensor_width;
public float pixel_aspect;
public float focal;
public short units;
public char[] _pad1 = new System.Char[2];
public float[] principal_point = new System.Single[2];
public float[] principal = new System.Single[2];
public float k1;
public float k2;
public float k3;
public float division_k1;
public float division_k2;
public float nuke_k1;
public float nuke_k2;
public float brown_k1;
public float brown_k2;
public float brown_k3;
public float brown_k4;
public float brown_p1;
public float brown_p2;
public MovieTrackingCamera(
object ptr_intrinsics,
short distortion_model,
char[] _pad,
float sensor_width,
float pixel_aspect,
float focal,
short units,
char[] _pad1,
float[] principal_point,
float[] principal,
float k1,
float k2,
float k3,
float division_k1,
float division_k2,
float nuke_k1,
float nuke_k2,
float brown_k1,
float brown_k2,
float brown_k3,
float brown_k4,
float brown_p1,
float brown_p2) {
this.ptr_intrinsics = ptr_intrinsics;
this.distortion_model = distortion_model;
this._pad = _pad;
this.sensor_width = sensor_width;
this.pixel_aspect = pixel_aspect;
this.focal = focal;
this.units = units;
this._pad1 = _pad1;
this.principal_point = principal_point;
this.principal = principal;
this.k1 = k1;
this.k2 = k2;
this.k3 = k3;
this.division_k1 = division_k1;
this.division_k2 = division_k2;
this.nuke_k1 = nuke_k1;
this.nuke_k2 = nuke_k2;
this.brown_k1 = brown_k1;
this.brown_k2 = brown_k2;
this.brown_k3 = brown_k3;
this.brown_k4 = brown_k4;
this.brown_p1 = brown_p1;
this.brown_p2 = brown_p2;
}
}
}