Files
BlenderSharp/BlendFile/DNA/OceanModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

122 lines
4.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class OceanModifierData {
public ModifierData modifier;
public Ocean ptr_ocean;
public OceanCache ptr_oceancache;
public int resolution;
public int viewport_resolution;
public int spatial_size;
public float wind_velocity;
public float damp;
public float smallest_wave;
public float depth;
public float wave_alignment;
public float wave_direction;
public float wave_scale;
public float chop_amount;
public float foam_coverage;
public float time;
public int spectrum;
public float fetch_jonswap;
public float sharpen_peak_jonswap;
public int bakestart;
public int bakeend;
public char[] cachepath = new System.Char[1024];
public char[] foamlayername = new System.Char[68];
public char[] spraylayername = new System.Char[68];
public char cached;
public char geometry_mode;
public char flag;
public char _pad2;
public short repeat_x;
public short repeat_y;
public int seed;
public float size;
public float foam_fade;
public char[] _pad = new System.Char[4];
public OceanModifierData(
ModifierData modifier,
Ocean ptr_ocean,
OceanCache ptr_oceancache,
int resolution,
int viewport_resolution,
int spatial_size,
float wind_velocity,
float damp,
float smallest_wave,
float depth,
float wave_alignment,
float wave_direction,
float wave_scale,
float chop_amount,
float foam_coverage,
float time,
int spectrum,
float fetch_jonswap,
float sharpen_peak_jonswap,
int bakestart,
int bakeend,
char[] cachepath,
char[] foamlayername,
char[] spraylayername,
char cached,
char geometry_mode,
char flag,
char _pad2,
short repeat_x,
short repeat_y,
int seed,
float size,
float foam_fade,
char[] _pad) {
this.modifier = modifier;
this.ptr_ocean = ptr_ocean;
this.ptr_oceancache = ptr_oceancache;
this.resolution = resolution;
this.viewport_resolution = viewport_resolution;
this.spatial_size = spatial_size;
this.wind_velocity = wind_velocity;
this.damp = damp;
this.smallest_wave = smallest_wave;
this.depth = depth;
this.wave_alignment = wave_alignment;
this.wave_direction = wave_direction;
this.wave_scale = wave_scale;
this.chop_amount = chop_amount;
this.foam_coverage = foam_coverage;
this.time = time;
this.spectrum = spectrum;
this.fetch_jonswap = fetch_jonswap;
this.sharpen_peak_jonswap = sharpen_peak_jonswap;
this.bakestart = bakestart;
this.bakeend = bakeend;
this.cachepath = cachepath;
this.foamlayername = foamlayername;
this.spraylayername = spraylayername;
this.cached = cached;
this.geometry_mode = geometry_mode;
this.flag = flag;
this._pad2 = _pad2;
this.repeat_x = repeat_x;
this.repeat_y = repeat_y;
this.seed = seed;
this.size = size;
this.foam_fade = foam_fade;
this._pad = _pad;
}
}
}