50 lines
2.3 KiB
C#
50 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class Paint {
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public Brush ptr_brush;
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public AssetWeakReference ptr_brush_asset_reference;
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public Brush ptr_eraser_brush;
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public AssetWeakReference ptr_eraser_brush_asset_reference;
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public ToolSystemBrushBindings tool_brush_bindings;
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public Palette ptr_palette;
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public CurveMapping ptr_cavity_curve;
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public object ptr_paint_cursor;
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public char[] paint_cursor_col = new System.Char[4];
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public int flags;
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public int num_input_samples;
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public int symmetry_flags;
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public float[] tile_offset = new System.Single[3];
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public char[] _pad2 = new System.Char[4];
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public Paint_Runtime runtime;
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public Paint(Brush ptr_brush, AssetWeakReference ptr_brush_asset_reference, Brush ptr_eraser_brush, AssetWeakReference ptr_eraser_brush_asset_reference, ToolSystemBrushBindings tool_brush_bindings, Palette ptr_palette, CurveMapping ptr_cavity_curve, object ptr_paint_cursor, char[] paint_cursor_col, int flags, int num_input_samples, int symmetry_flags, float[] tile_offset, char[] _pad2, Paint_Runtime runtime) {
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this.ptr_brush = ptr_brush;
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this.ptr_brush_asset_reference = ptr_brush_asset_reference;
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this.ptr_eraser_brush = ptr_eraser_brush;
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this.ptr_eraser_brush_asset_reference = ptr_eraser_brush_asset_reference;
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this.tool_brush_bindings = tool_brush_bindings;
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this.ptr_palette = ptr_palette;
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this.ptr_cavity_curve = ptr_cavity_curve;
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this.ptr_paint_cursor = ptr_paint_cursor;
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this.paint_cursor_col = paint_cursor_col;
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this.flags = flags;
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this.num_input_samples = num_input_samples;
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this.symmetry_flags = symmetry_flags;
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this.tile_offset = tile_offset;
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this._pad2 = _pad2;
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this.runtime = runtime;
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}
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}
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}
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