Files
BlenderSharp/BlendFile/DNA/ParticleEditSettings.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

50 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class ParticleEditSettings {
public short flag;
public short totrekey;
public short totaddkey;
public short brushtype;
public ParticleBrushData[] brush = new ParticleBrushData[7];
public object ptr_paintcursor;
public float emitterdist;
public char[] _pad0 = new System.Char[4];
public int selectmode;
public int edittype;
public int draw_step;
public int fade_frames;
public Scene ptr_scene;
public Object ptr_object;
public Object ptr_shape_object;
public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object ptr_paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene ptr_scene, Object ptr_object, Object ptr_shape_object) {
this.flag = flag;
this.totrekey = totrekey;
this.totaddkey = totaddkey;
this.brushtype = brushtype;
this.brush = brush;
this.ptr_paintcursor = ptr_paintcursor;
this.emitterdist = emitterdist;
this._pad0 = _pad0;
this.selectmode = selectmode;
this.edittype = edittype;
this.draw_step = draw_step;
this.fade_frames = fade_frames;
this.ptr_scene = ptr_scene;
this.ptr_object = ptr_object;
this.ptr_shape_object = ptr_shape_object;
}
}
}