40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public struct RimShaderFxData {
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public ShaderFxData shaderfx;
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public int[] offset = new System.Int32[2];
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public int flag;
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public float[] rim_rgb = new System.Single[3];
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public float[] mask_rgb = new System.Single[3];
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public int mode;
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public int[] blur = new System.Int32[2];
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public int samples;
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public char[] _pad = new System.Char[4];
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public ShaderFxData_Runtime runtime;
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public RimShaderFxData(ShaderFxData shaderfx, int[] offset, int flag, float[] rim_rgb, float[] mask_rgb, int mode, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.offset = offset;
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this.flag = flag;
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this.rim_rgb = rim_rgb;
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this.mask_rgb = mask_rgb;
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this.mode = mode;
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this.blur = blur;
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this.samples = samples;
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this._pad = _pad;
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this.runtime = runtime;
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}
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}
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}
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