Files
BlenderSharp/BlendFile/DNA/Scene.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

194 lines
7.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class Scene {
public ID id;
public AnimData ptr_adt;
public DrawDataList drawdata;
public Object ptr_camera;
public World ptr_world;
public Scene ptr_set;
public ListBase @base;
public Base ptr_basact;
public object ptr__pad1;
public View3DCursor cursor;
public int lay;
public int layact;
public char[] _pad2 = new System.Char[4];
public short flag;
public char use_nodes;
public char[] _pad3 = new System.Char[1];
public bNodeTree ptr_nodetree;
public Editing ptr_ed;
public ToolSettings ptr_toolsettings;
public object ptr__pad4;
public DisplaySafeAreas safe_areas;
public RenderData r;
public AudioData audio;
public ListBase markers;
public ListBase transform_spaces;
public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4];
public object ptr_sound_scene;
public object ptr_playback_handle;
public object ptr_sound_scrub_handle;
public object ptr_speaker_handles;
public object ptr_fps_info;
public GHash ptr_depsgraph_hash;
public char[] _pad7 = new System.Char[4];
public int active_keyingset;
public ListBase keyingsets;
public UnitSettings unit;
public bGPdata ptr_gpd;
public MovieClip ptr_clip;
public PhysicsSettings physics_settings;
public object ptr__pad8;
public CustomData_MeshMasks customdata_mask;
public CustomData_MeshMasks customdata_mask_modal;
public ColorManagedViewSettings view_settings;
public ColorManagedDisplaySettings display_settings;
public ColorManagedColorspaceSettings sequencer_colorspace_settings;
public RigidBodyWorld ptr_rigidbody_world;
public PreviewImage ptr_preview;
public ListBase view_layers;
public Collection ptr_master_collection;
public IDProperty ptr_layer_properties;
public int simulation_frame_start;
public int simulation_frame_end;
public SceneDisplay display;
public SceneEEVEE eevee;
public SceneGpencil grease_pencil_settings;
public SceneHydra hydra;
public SceneRuntimeHandle ptr_runtime;
public object ptr__pad9;
public Scene(
ID id,
AnimData ptr_adt,
DrawDataList drawdata,
Object ptr_camera,
World ptr_world,
Scene ptr_set,
ListBase @base,
Base ptr_basact,
object ptr__pad1,
View3DCursor cursor,
int lay,
int layact,
char[] _pad2,
short flag,
char use_nodes,
char[] _pad3,
bNodeTree ptr_nodetree,
Editing ptr_ed,
ToolSettings ptr_toolsettings,
object ptr__pad4,
DisplaySafeAreas safe_areas,
RenderData r,
AudioData audio,
ListBase markers,
ListBase transform_spaces,
TransformOrientationSlot[] orientation_slots,
object ptr_sound_scene,
object ptr_playback_handle,
object ptr_sound_scrub_handle,
object ptr_speaker_handles,
object ptr_fps_info,
GHash ptr_depsgraph_hash,
char[] _pad7,
int active_keyingset,
ListBase keyingsets,
UnitSettings unit,
bGPdata ptr_gpd,
MovieClip ptr_clip,
PhysicsSettings physics_settings,
object ptr__pad8,
CustomData_MeshMasks customdata_mask,
CustomData_MeshMasks customdata_mask_modal,
ColorManagedViewSettings view_settings,
ColorManagedDisplaySettings display_settings,
ColorManagedColorspaceSettings sequencer_colorspace_settings,
RigidBodyWorld ptr_rigidbody_world,
PreviewImage ptr_preview,
ListBase view_layers,
Collection ptr_master_collection,
IDProperty ptr_layer_properties,
int simulation_frame_start,
int simulation_frame_end,
SceneDisplay display,
SceneEEVEE eevee,
SceneGpencil grease_pencil_settings,
SceneHydra hydra,
SceneRuntimeHandle ptr_runtime,
object ptr__pad9) {
this.id = id;
this.ptr_adt = ptr_adt;
this.drawdata = drawdata;
this.ptr_camera = ptr_camera;
this.ptr_world = ptr_world;
this.ptr_set = ptr_set;
this.@base = @base;
this.ptr_basact = ptr_basact;
this.ptr__pad1 = ptr__pad1;
this.cursor = cursor;
this.lay = lay;
this.layact = layact;
this._pad2 = _pad2;
this.flag = flag;
this.use_nodes = use_nodes;
this._pad3 = _pad3;
this.ptr_nodetree = ptr_nodetree;
this.ptr_ed = ptr_ed;
this.ptr_toolsettings = ptr_toolsettings;
this.ptr__pad4 = ptr__pad4;
this.safe_areas = safe_areas;
this.r = r;
this.audio = audio;
this.markers = markers;
this.transform_spaces = transform_spaces;
this.orientation_slots = orientation_slots;
this.ptr_sound_scene = ptr_sound_scene;
this.ptr_playback_handle = ptr_playback_handle;
this.ptr_sound_scrub_handle = ptr_sound_scrub_handle;
this.ptr_speaker_handles = ptr_speaker_handles;
this.ptr_fps_info = ptr_fps_info;
this.ptr_depsgraph_hash = ptr_depsgraph_hash;
this._pad7 = _pad7;
this.active_keyingset = active_keyingset;
this.keyingsets = keyingsets;
this.unit = unit;
this.ptr_gpd = ptr_gpd;
this.ptr_clip = ptr_clip;
this.physics_settings = physics_settings;
this.ptr__pad8 = ptr__pad8;
this.customdata_mask = customdata_mask;
this.customdata_mask_modal = customdata_mask_modal;
this.view_settings = view_settings;
this.display_settings = display_settings;
this.sequencer_colorspace_settings = sequencer_colorspace_settings;
this.ptr_rigidbody_world = ptr_rigidbody_world;
this.ptr_preview = ptr_preview;
this.view_layers = view_layers;
this.ptr_master_collection = ptr_master_collection;
this.ptr_layer_properties = ptr_layer_properties;
this.simulation_frame_start = simulation_frame_start;
this.simulation_frame_end = simulation_frame_end;
this.display = display;
this.eevee = eevee;
this.grease_pencil_settings = grease_pencil_settings;
this.hydra = hydra;
this.ptr_runtime = ptr_runtime;
this.ptr__pad9 = ptr__pad9;
}
}
}