Files
BlenderSharp/BlendFile/DNA/SceneRenderLayer.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

50 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class SceneRenderLayer {
public SceneRenderLayer ptr_next;
public SceneRenderLayer ptr_prev;
public char[] name = new System.Char[64];
public Material ptr_mat_override;
public World ptr_world_override;
public int lay;
public int lay_zmask;
public int lay_exclude;
public int layflag;
public int passflag;
public int pass_xor;
public int samples;
public float pass_alpha_threshold;
public IDProperty ptr_prop;
public FreestyleConfig freestyleConfig;
public SceneRenderLayer(SceneRenderLayer ptr_next, SceneRenderLayer ptr_prev, char[] name, Material ptr_mat_override, World ptr_world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty ptr_prop, FreestyleConfig freestyleConfig) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.ptr_mat_override = ptr_mat_override;
this.ptr_world_override = ptr_world_override;
this.lay = lay;
this.lay_zmask = lay_zmask;
this.lay_exclude = lay_exclude;
this.layflag = layflag;
this.passflag = passflag;
this.pass_xor = pass_xor;
this.samples = samples;
this.pass_alpha_threshold = pass_alpha_threshold;
this.ptr_prop = ptr_prop;
this.freestyleConfig = freestyleConfig;
}
}
}