Files
BlenderSharp/BlendFile/DNA/SeqRetimingHandle.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

36 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public struct SeqRetimingHandle {
public double strip_frame_index;
public int flag;
public int _pad0;
public float retiming_factor;
public char[] _pad1 = new System.Char[4];
public double original_strip_frame_index;
public float original_retiming_factor;
public char[] _pad2 = new System.Char[4];
public SeqRetimingHandle(double strip_frame_index, int flag, int _pad0, float retiming_factor, char[] _pad1, double original_strip_frame_index, float original_retiming_factor, char[] _pad2) {
this.strip_frame_index = strip_frame_index;
this.flag = flag;
this._pad0 = _pad0;
this.retiming_factor = retiming_factor;
this._pad1 = _pad1;
this.original_strip_frame_index = original_strip_frame_index;
this.original_retiming_factor = original_retiming_factor;
this._pad2 = _pad2;
}
}
}