Files
BlenderSharp/BlendFile/DNA/ShrinkwrapGpencilModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

80 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class ShrinkwrapGpencilModifierData {
public GpencilModifierData modifier;
public Object ptr_target;
public Object ptr_aux_target;
public Material ptr_material;
public char[] layername = new System.Char[64];
public char[] vgname = new System.Char[64];
public int pass_index;
public int flag;
public int layer_pass;
public float keep_dist;
public short shrink_type;
public char shrink_opts;
public char shrink_mode;
public float proj_limit;
public char proj_axis;
public char subsurf_levels;
public char[] _pad = new System.Char[6];
public float smooth_factor;
public int smooth_step;
public ShrinkwrapTreeData ptr_cache_data;
public ShrinkwrapGpencilModifierData(
GpencilModifierData modifier,
Object ptr_target,
Object ptr_aux_target,
Material ptr_material,
char[] layername,
char[] vgname,
int pass_index,
int flag,
int layer_pass,
float keep_dist,
short shrink_type,
char shrink_opts,
char shrink_mode,
float proj_limit,
char proj_axis,
char subsurf_levels,
char[] _pad,
float smooth_factor,
int smooth_step,
ShrinkwrapTreeData ptr_cache_data) {
this.modifier = modifier;
this.ptr_target = ptr_target;
this.ptr_aux_target = ptr_aux_target;
this.ptr_material = ptr_material;
this.layername = layername;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this.keep_dist = keep_dist;
this.shrink_type = shrink_type;
this.shrink_opts = shrink_opts;
this.shrink_mode = shrink_mode;
this.proj_limit = proj_limit;
this.proj_axis = proj_axis;
this.subsurf_levels = subsurf_levels;
this._pad = _pad;
this.smooth_factor = smooth_factor;
this.smooth_step = smooth_step;
this.ptr_cache_data = ptr_cache_data;
}
}
}