737 lines
34 KiB
C#
737 lines
34 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public struct ThemeSpace {
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public char[] back = new System.Char[4];
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public char[] back_grad = new System.Char[4];
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public char show_back_grad;
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public char[] _pad0 = new System.Char[3];
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public char[] title = new System.Char[4];
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public char[] text = new System.Char[4];
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public char[] text_hi = new System.Char[4];
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public char[] header = new System.Char[4];
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public char[] header_title = new System.Char[4];
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public char[] header_text = new System.Char[4];
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public char[] header_text_hi = new System.Char[4];
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public char[] tab_active = new System.Char[4];
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public char[] tab_inactive = new System.Char[4];
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public char[] tab_back = new System.Char[4];
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public char[] tab_outline = new System.Char[4];
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public char[] button = new System.Char[4];
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public char[] button_title = new System.Char[4];
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public char[] button_text = new System.Char[4];
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public char[] button_text_hi = new System.Char[4];
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public char[] list = new System.Char[4];
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public char[] list_title = new System.Char[4];
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public char[] list_text = new System.Char[4];
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public char[] list_text_hi = new System.Char[4];
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public char[] navigation_bar = new System.Char[4];
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public char[] execution_buts = new System.Char[4];
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public uiPanelColors panelcolors;
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public ThemeAssetShelf asset_shelf;
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public char[] shade1 = new System.Char[4];
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public char[] shade2 = new System.Char[4];
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public char[] hilite = new System.Char[4];
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public char[] grid = new System.Char[4];
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public char[] view_overlay = new System.Char[4];
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public char[] wire = new System.Char[4];
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public char[] wire_edit = new System.Char[4];
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public char[] select = new System.Char[4];
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public char[] lamp = new System.Char[4];
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public char[] speaker = new System.Char[4];
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public char[] empty = new System.Char[4];
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public char[] camera = new System.Char[4];
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public char[] active = new System.Char[4];
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public char[] group = new System.Char[4];
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public char[] group_active = new System.Char[4];
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public char[] transform = new System.Char[4];
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public char[] vertex = new System.Char[4];
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public char[] vertex_select = new System.Char[4];
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public char[] vertex_active = new System.Char[4];
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public char[] vertex_bevel = new System.Char[4];
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public char[] vertex_unreferenced = new System.Char[4];
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public char[] edge = new System.Char[4];
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public char[] edge_select = new System.Char[4];
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public char[] edge_mode_select = new System.Char[4];
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public char[] edge_seam = new System.Char[4];
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public char[] edge_sharp = new System.Char[4];
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public char[] edge_facesel = new System.Char[4];
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public char[] edge_crease = new System.Char[4];
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public char[] edge_bevel = new System.Char[4];
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public char[] face = new System.Char[4];
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public char[] face_select = new System.Char[4];
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public char[] face_mode_select = new System.Char[4];
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public char[] face_retopology = new System.Char[4];
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public char[] face_back = new System.Char[4];
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public char[] face_front = new System.Char[4];
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public char[] face_dot = new System.Char[4];
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public char[] extra_edge_len = new System.Char[4];
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public char[] extra_edge_angle = new System.Char[4];
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public char[] extra_face_angle = new System.Char[4];
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public char[] extra_face_area = new System.Char[4];
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public char[] normal = new System.Char[4];
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public char[] vertex_normal = new System.Char[4];
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public char[] loop_normal = new System.Char[4];
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public char[] bone_solid = new System.Char[4];
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public char[] bone_pose = new System.Char[4];
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public char[] bone_pose_active = new System.Char[4];
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public char[] bone_locked_weight = new System.Char[4];
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public char[] strip = new System.Char[4];
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public char[] strip_select = new System.Char[4];
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public char[] cframe = new System.Char[4];
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public char[] before_current_frame = new System.Char[4];
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public char[] after_current_frame = new System.Char[4];
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public char[] time_keyframe = new System.Char[4];
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public char[] time_gp_keyframe = new System.Char[4];
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public char[] freestyle_edge_mark = new System.Char[4];
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public char[] freestyle_face_mark = new System.Char[4];
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public char[] scrubbing_background = new System.Char[4];
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public char[] time_marker_line = new System.Char[4];
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public char[] time_marker_line_selected = new System.Char[4];
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public char[] nurb_uline = new System.Char[4];
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public char[] nurb_vline = new System.Char[4];
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public char[] act_spline = new System.Char[4];
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public char[] nurb_sel_uline = new System.Char[4];
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public char[] nurb_sel_vline = new System.Char[4];
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public char[] lastsel_point = new System.Char[4];
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public char[] handle_free = new System.Char[4];
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public char[] handle_auto = new System.Char[4];
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public char[] handle_vect = new System.Char[4];
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public char[] handle_align = new System.Char[4];
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public char[] handle_auto_clamped = new System.Char[4];
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public char[] handle_sel_free = new System.Char[4];
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public char[] handle_sel_auto = new System.Char[4];
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public char[] handle_sel_vect = new System.Char[4];
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public char[] handle_sel_align = new System.Char[4];
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public char[] handle_sel_auto_clamped = new System.Char[4];
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public char[] ds_channel = new System.Char[4];
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public char[] ds_subchannel = new System.Char[4];
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public char[] ds_ipoline = new System.Char[4];
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public char[] keytype_keyframe = new System.Char[4];
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public char[] keytype_extreme = new System.Char[4];
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public char[] keytype_breakdown = new System.Char[4];
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public char[] keytype_jitter = new System.Char[4];
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public char[] keytype_movehold = new System.Char[4];
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public char[] keytype_generated = new System.Char[4];
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public char[] keytype_keyframe_select = new System.Char[4];
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public char[] keytype_extreme_select = new System.Char[4];
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public char[] keytype_breakdown_select = new System.Char[4];
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public char[] keytype_jitter_select = new System.Char[4];
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public char[] keytype_movehold_select = new System.Char[4];
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public char[] keytype_generated_select = new System.Char[4];
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public char[] keyborder = new System.Char[4];
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public char[] keyborder_select = new System.Char[4];
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public char[] _pad4 = new System.Char[3];
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public char[] console_output = new System.Char[4];
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public char[] console_input = new System.Char[4];
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public char[] console_info = new System.Char[4];
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public char[] console_error = new System.Char[4];
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public char[] console_cursor = new System.Char[4];
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public char[] console_select = new System.Char[4];
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public char vertex_size;
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public char edge_width;
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public char outline_width;
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public char obcenter_dia;
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public char facedot_size;
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public char noodle_curving;
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public char grid_levels;
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public char[] _pad5 = new System.Char[2];
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public float dash_alpha;
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public char[] syntaxl = new System.Char[4];
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public char[] syntaxs = new System.Char[4];
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public char[] syntaxb = new System.Char[4];
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public char[] syntaxn = new System.Char[4];
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public char[] syntaxv = new System.Char[4];
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public char[] syntaxc = new System.Char[4];
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public char[] syntaxd = new System.Char[4];
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public char[] syntaxr = new System.Char[4];
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public char[] line_numbers = new System.Char[4];
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public char[] nodeclass_output = new System.Char[4];
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public char[] nodeclass_filter = new System.Char[4];
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public char[] nodeclass_vector = new System.Char[4];
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public char[] nodeclass_texture = new System.Char[4];
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public char[] nodeclass_shader = new System.Char[4];
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public char[] nodeclass_script = new System.Char[4];
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public char[] nodeclass_pattern = new System.Char[4];
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public char[] nodeclass_layout = new System.Char[4];
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public char[] nodeclass_geometry = new System.Char[4];
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public char[] nodeclass_attribute = new System.Char[4];
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public char[] node_zone_simulation = new System.Char[4];
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public char[] node_zone_repeat = new System.Char[4];
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public char[] node_zone_foreach_geometry_element = new System.Char[4];
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public char[] simulated_frames = new System.Char[4];
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public char[] movie = new System.Char[4];
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public char[] movieclip = new System.Char[4];
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public char[] mask = new System.Char[4];
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public char[] image = new System.Char[4];
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public char[] scene = new System.Char[4];
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public char[] audio = new System.Char[4];
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public char[] effect = new System.Char[4];
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public char[] transition = new System.Char[4];
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public char[] meta = new System.Char[4];
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public char[] text_strip = new System.Char[4];
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public char[] color_strip = new System.Char[4];
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public char[] active_strip = new System.Char[4];
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public char[] selected_strip = new System.Char[4];
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public float keyframe_scale_fac;
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public char[] editmesh_active = new System.Char[4];
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public char[] handle_vertex = new System.Char[4];
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public char[] handle_vertex_select = new System.Char[4];
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public char handle_vertex_size;
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public char[] clipping_border_3d = new System.Char[4];
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public char[] marker_outline = new System.Char[4];
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public char[] marker = new System.Char[4];
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public char[] act_marker = new System.Char[4];
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public char[] sel_marker = new System.Char[4];
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public char[] dis_marker = new System.Char[4];
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public char[] lock_marker = new System.Char[4];
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public char[] bundle_solid = new System.Char[4];
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public char[] path_before = new System.Char[4];
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public char[] path_after = new System.Char[4];
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public char[] path_keyframe_before = new System.Char[4];
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public char[] path_keyframe_after = new System.Char[4];
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public char[] camera_path = new System.Char[4];
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public char[] camera_passepartout = new System.Char[4];
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public char[] _pad1 = new System.Char[2];
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public char gp_vertex_size;
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public char[] gp_vertex = new System.Char[4];
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public char[] gp_vertex_select = new System.Char[4];
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public char[] preview_back = new System.Char[4];
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public char[] preview_stitch_face = new System.Char[4];
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public char[] preview_stitch_edge = new System.Char[4];
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public char[] preview_stitch_vert = new System.Char[4];
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public char[] preview_stitch_stitchable = new System.Char[4];
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public char[] preview_stitch_unstitchable = new System.Char[4];
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public char[] preview_stitch_active = new System.Char[4];
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public char[] uv_shadow = new System.Char[4];
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public char[] match = new System.Char[4];
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public char[] selected_highlight = new System.Char[4];
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public char[] selected_object = new System.Char[4];
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public char[] active_object = new System.Char[4];
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public char[] edited_object = new System.Char[4];
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public char[] row_alternate = new System.Char[4];
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public char[] skin_root = new System.Char[4];
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public char[] anim_active = new System.Char[4];
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public char[] anim_non_active = new System.Char[4];
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public char[] anim_preview_range = new System.Char[4];
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public char[] nla_tweaking = new System.Char[4];
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public char[] nla_tweakdupli = new System.Char[4];
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public char[] nla_track = new System.Char[4];
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public char[] nla_transition = new System.Char[4];
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public char[] nla_transition_sel = new System.Char[4];
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public char[] nla_meta = new System.Char[4];
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public char[] nla_meta_sel = new System.Char[4];
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public char[] nla_sound = new System.Char[4];
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public char[] nla_sound_sel = new System.Char[4];
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public char[] info_selected = new System.Char[4];
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public char[] info_selected_text = new System.Char[4];
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public char[] info_error = new System.Char[4];
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public char[] info_error_text = new System.Char[4];
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public char[] info_warning = new System.Char[4];
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public char[] info_warning_text = new System.Char[4];
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public char[] info_info = new System.Char[4];
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public char[] info_info_text = new System.Char[4];
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public char[] info_debug = new System.Char[4];
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public char[] info_debug_text = new System.Char[4];
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public char[] info_property = new System.Char[4];
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public char[] info_property_text = new System.Char[4];
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public char[] info_operator = new System.Char[4];
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public char[] info_operator_text = new System.Char[4];
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public char[] paint_curve_pivot = new System.Char[4];
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public char[] paint_curve_handle = new System.Char[4];
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public char[] metadatabg = new System.Char[4];
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public char[] metadatatext = new System.Char[4];
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public ThemeSpace(
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char[] back,
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char[] back_grad,
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char show_back_grad,
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char[] _pad0,
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char[] title,
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char[] text,
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char[] text_hi,
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char[] header,
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char[] header_title,
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char[] header_text,
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char[] header_text_hi,
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char[] tab_active,
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char[] tab_inactive,
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char[] tab_back,
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char[] tab_outline,
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char[] button,
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char[] button_title,
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char[] button_text,
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char[] button_text_hi,
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char[] list,
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char[] list_title,
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char[] list_text,
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char[] list_text_hi,
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char[] navigation_bar,
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char[] execution_buts,
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uiPanelColors panelcolors,
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ThemeAssetShelf asset_shelf,
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char[] shade1,
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char[] shade2,
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char[] hilite,
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char[] grid,
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char[] view_overlay,
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char[] wire,
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char[] wire_edit,
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char[] select,
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char[] lamp,
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char[] speaker,
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char[] empty,
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char[] camera,
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char[] active,
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char[] group,
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char[] group_active,
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char[] transform,
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char[] vertex,
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char[] vertex_select,
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char[] vertex_active,
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char[] vertex_bevel,
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char[] vertex_unreferenced,
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char[] edge,
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char[] edge_select,
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char[] edge_mode_select,
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char[] edge_seam,
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char[] edge_sharp,
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char[] edge_facesel,
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char[] edge_crease,
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char[] edge_bevel,
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char[] face,
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char[] face_select,
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char[] face_mode_select,
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char[] face_retopology,
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char[] face_back,
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char[] face_front,
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char[] face_dot,
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char[] extra_edge_len,
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char[] extra_edge_angle,
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char[] extra_face_angle,
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char[] extra_face_area,
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char[] normal,
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char[] vertex_normal,
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char[] loop_normal,
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char[] bone_solid,
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char[] bone_pose,
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char[] bone_pose_active,
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char[] bone_locked_weight,
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char[] strip,
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char[] strip_select,
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char[] cframe,
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char[] before_current_frame,
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char[] after_current_frame,
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char[] time_keyframe,
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char[] time_gp_keyframe,
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char[] freestyle_edge_mark,
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char[] freestyle_face_mark,
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char[] scrubbing_background,
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char[] time_marker_line,
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char[] time_marker_line_selected,
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char[] nurb_uline,
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char[] nurb_vline,
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char[] act_spline,
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char[] nurb_sel_uline,
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char[] nurb_sel_vline,
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char[] lastsel_point,
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char[] handle_free,
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char[] handle_auto,
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char[] handle_vect,
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char[] handle_align,
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char[] handle_auto_clamped,
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char[] handle_sel_free,
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char[] handle_sel_auto,
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char[] handle_sel_vect,
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char[] handle_sel_align,
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char[] handle_sel_auto_clamped,
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char[] ds_channel,
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char[] ds_subchannel,
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char[] ds_ipoline,
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char[] keytype_keyframe,
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char[] keytype_extreme,
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char[] keytype_breakdown,
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char[] keytype_jitter,
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char[] keytype_movehold,
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char[] keytype_generated,
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char[] keytype_keyframe_select,
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char[] keytype_extreme_select,
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char[] keytype_breakdown_select,
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char[] keytype_jitter_select,
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char[] keytype_movehold_select,
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char[] keytype_generated_select,
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char[] keyborder,
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char[] keyborder_select,
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char[] _pad4,
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char[] console_output,
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char[] console_input,
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char[] console_info,
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char[] console_error,
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char[] console_cursor,
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char[] console_select,
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char vertex_size,
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char edge_width,
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char outline_width,
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char obcenter_dia,
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char facedot_size,
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char noodle_curving,
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char grid_levels,
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char[] _pad5,
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float dash_alpha,
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char[] syntaxl,
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char[] syntaxs,
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char[] syntaxb,
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char[] syntaxn,
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char[] syntaxv,
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char[] syntaxc,
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char[] syntaxd,
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char[] syntaxr,
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char[] line_numbers,
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char[] nodeclass_output,
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char[] nodeclass_filter,
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char[] nodeclass_vector,
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char[] nodeclass_texture,
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char[] nodeclass_shader,
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char[] nodeclass_script,
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char[] nodeclass_pattern,
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char[] nodeclass_layout,
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char[] nodeclass_geometry,
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char[] nodeclass_attribute,
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char[] node_zone_simulation,
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char[] node_zone_repeat,
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char[] node_zone_foreach_geometry_element,
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char[] simulated_frames,
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char[] movie,
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char[] movieclip,
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char[] mask,
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char[] image,
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char[] scene,
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char[] audio,
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char[] effect,
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char[] transition,
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char[] meta,
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char[] text_strip,
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char[] color_strip,
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char[] active_strip,
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char[] selected_strip,
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float keyframe_scale_fac,
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char[] editmesh_active,
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char[] handle_vertex,
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char[] handle_vertex_select,
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char handle_vertex_size,
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char[] clipping_border_3d,
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char[] marker_outline,
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char[] marker,
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char[] act_marker,
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char[] sel_marker,
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char[] dis_marker,
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char[] lock_marker,
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char[] bundle_solid,
|
|
char[] path_before,
|
|
char[] path_after,
|
|
char[] path_keyframe_before,
|
|
char[] path_keyframe_after,
|
|
char[] camera_path,
|
|
char[] camera_passepartout,
|
|
char[] _pad1,
|
|
char gp_vertex_size,
|
|
char[] gp_vertex,
|
|
char[] gp_vertex_select,
|
|
char[] preview_back,
|
|
char[] preview_stitch_face,
|
|
char[] preview_stitch_edge,
|
|
char[] preview_stitch_vert,
|
|
char[] preview_stitch_stitchable,
|
|
char[] preview_stitch_unstitchable,
|
|
char[] preview_stitch_active,
|
|
char[] uv_shadow,
|
|
char[] match,
|
|
char[] selected_highlight,
|
|
char[] selected_object,
|
|
char[] active_object,
|
|
char[] edited_object,
|
|
char[] row_alternate,
|
|
char[] skin_root,
|
|
char[] anim_active,
|
|
char[] anim_non_active,
|
|
char[] anim_preview_range,
|
|
char[] nla_tweaking,
|
|
char[] nla_tweakdupli,
|
|
char[] nla_track,
|
|
char[] nla_transition,
|
|
char[] nla_transition_sel,
|
|
char[] nla_meta,
|
|
char[] nla_meta_sel,
|
|
char[] nla_sound,
|
|
char[] nla_sound_sel,
|
|
char[] info_selected,
|
|
char[] info_selected_text,
|
|
char[] info_error,
|
|
char[] info_error_text,
|
|
char[] info_warning,
|
|
char[] info_warning_text,
|
|
char[] info_info,
|
|
char[] info_info_text,
|
|
char[] info_debug,
|
|
char[] info_debug_text,
|
|
char[] info_property,
|
|
char[] info_property_text,
|
|
char[] info_operator,
|
|
char[] info_operator_text,
|
|
char[] paint_curve_pivot,
|
|
char[] paint_curve_handle,
|
|
char[] metadatabg,
|
|
char[] metadatatext) {
|
|
this.back = back;
|
|
this.back_grad = back_grad;
|
|
this.show_back_grad = show_back_grad;
|
|
this._pad0 = _pad0;
|
|
this.title = title;
|
|
this.text = text;
|
|
this.text_hi = text_hi;
|
|
this.header = header;
|
|
this.header_title = header_title;
|
|
this.header_text = header_text;
|
|
this.header_text_hi = header_text_hi;
|
|
this.tab_active = tab_active;
|
|
this.tab_inactive = tab_inactive;
|
|
this.tab_back = tab_back;
|
|
this.tab_outline = tab_outline;
|
|
this.button = button;
|
|
this.button_title = button_title;
|
|
this.button_text = button_text;
|
|
this.button_text_hi = button_text_hi;
|
|
this.list = list;
|
|
this.list_title = list_title;
|
|
this.list_text = list_text;
|
|
this.list_text_hi = list_text_hi;
|
|
this.navigation_bar = navigation_bar;
|
|
this.execution_buts = execution_buts;
|
|
this.panelcolors = panelcolors;
|
|
this.asset_shelf = asset_shelf;
|
|
this.shade1 = shade1;
|
|
this.shade2 = shade2;
|
|
this.hilite = hilite;
|
|
this.grid = grid;
|
|
this.view_overlay = view_overlay;
|
|
this.wire = wire;
|
|
this.wire_edit = wire_edit;
|
|
this.select = select;
|
|
this.lamp = lamp;
|
|
this.speaker = speaker;
|
|
this.empty = empty;
|
|
this.camera = camera;
|
|
this.active = active;
|
|
this.group = group;
|
|
this.group_active = group_active;
|
|
this.transform = transform;
|
|
this.vertex = vertex;
|
|
this.vertex_select = vertex_select;
|
|
this.vertex_active = vertex_active;
|
|
this.vertex_bevel = vertex_bevel;
|
|
this.vertex_unreferenced = vertex_unreferenced;
|
|
this.edge = edge;
|
|
this.edge_select = edge_select;
|
|
this.edge_mode_select = edge_mode_select;
|
|
this.edge_seam = edge_seam;
|
|
this.edge_sharp = edge_sharp;
|
|
this.edge_facesel = edge_facesel;
|
|
this.edge_crease = edge_crease;
|
|
this.edge_bevel = edge_bevel;
|
|
this.face = face;
|
|
this.face_select = face_select;
|
|
this.face_mode_select = face_mode_select;
|
|
this.face_retopology = face_retopology;
|
|
this.face_back = face_back;
|
|
this.face_front = face_front;
|
|
this.face_dot = face_dot;
|
|
this.extra_edge_len = extra_edge_len;
|
|
this.extra_edge_angle = extra_edge_angle;
|
|
this.extra_face_angle = extra_face_angle;
|
|
this.extra_face_area = extra_face_area;
|
|
this.normal = normal;
|
|
this.vertex_normal = vertex_normal;
|
|
this.loop_normal = loop_normal;
|
|
this.bone_solid = bone_solid;
|
|
this.bone_pose = bone_pose;
|
|
this.bone_pose_active = bone_pose_active;
|
|
this.bone_locked_weight = bone_locked_weight;
|
|
this.strip = strip;
|
|
this.strip_select = strip_select;
|
|
this.cframe = cframe;
|
|
this.before_current_frame = before_current_frame;
|
|
this.after_current_frame = after_current_frame;
|
|
this.time_keyframe = time_keyframe;
|
|
this.time_gp_keyframe = time_gp_keyframe;
|
|
this.freestyle_edge_mark = freestyle_edge_mark;
|
|
this.freestyle_face_mark = freestyle_face_mark;
|
|
this.scrubbing_background = scrubbing_background;
|
|
this.time_marker_line = time_marker_line;
|
|
this.time_marker_line_selected = time_marker_line_selected;
|
|
this.nurb_uline = nurb_uline;
|
|
this.nurb_vline = nurb_vline;
|
|
this.act_spline = act_spline;
|
|
this.nurb_sel_uline = nurb_sel_uline;
|
|
this.nurb_sel_vline = nurb_sel_vline;
|
|
this.lastsel_point = lastsel_point;
|
|
this.handle_free = handle_free;
|
|
this.handle_auto = handle_auto;
|
|
this.handle_vect = handle_vect;
|
|
this.handle_align = handle_align;
|
|
this.handle_auto_clamped = handle_auto_clamped;
|
|
this.handle_sel_free = handle_sel_free;
|
|
this.handle_sel_auto = handle_sel_auto;
|
|
this.handle_sel_vect = handle_sel_vect;
|
|
this.handle_sel_align = handle_sel_align;
|
|
this.handle_sel_auto_clamped = handle_sel_auto_clamped;
|
|
this.ds_channel = ds_channel;
|
|
this.ds_subchannel = ds_subchannel;
|
|
this.ds_ipoline = ds_ipoline;
|
|
this.keytype_keyframe = keytype_keyframe;
|
|
this.keytype_extreme = keytype_extreme;
|
|
this.keytype_breakdown = keytype_breakdown;
|
|
this.keytype_jitter = keytype_jitter;
|
|
this.keytype_movehold = keytype_movehold;
|
|
this.keytype_generated = keytype_generated;
|
|
this.keytype_keyframe_select = keytype_keyframe_select;
|
|
this.keytype_extreme_select = keytype_extreme_select;
|
|
this.keytype_breakdown_select = keytype_breakdown_select;
|
|
this.keytype_jitter_select = keytype_jitter_select;
|
|
this.keytype_movehold_select = keytype_movehold_select;
|
|
this.keytype_generated_select = keytype_generated_select;
|
|
this.keyborder = keyborder;
|
|
this.keyborder_select = keyborder_select;
|
|
this._pad4 = _pad4;
|
|
this.console_output = console_output;
|
|
this.console_input = console_input;
|
|
this.console_info = console_info;
|
|
this.console_error = console_error;
|
|
this.console_cursor = console_cursor;
|
|
this.console_select = console_select;
|
|
this.vertex_size = vertex_size;
|
|
this.edge_width = edge_width;
|
|
this.outline_width = outline_width;
|
|
this.obcenter_dia = obcenter_dia;
|
|
this.facedot_size = facedot_size;
|
|
this.noodle_curving = noodle_curving;
|
|
this.grid_levels = grid_levels;
|
|
this._pad5 = _pad5;
|
|
this.dash_alpha = dash_alpha;
|
|
this.syntaxl = syntaxl;
|
|
this.syntaxs = syntaxs;
|
|
this.syntaxb = syntaxb;
|
|
this.syntaxn = syntaxn;
|
|
this.syntaxv = syntaxv;
|
|
this.syntaxc = syntaxc;
|
|
this.syntaxd = syntaxd;
|
|
this.syntaxr = syntaxr;
|
|
this.line_numbers = line_numbers;
|
|
this.nodeclass_output = nodeclass_output;
|
|
this.nodeclass_filter = nodeclass_filter;
|
|
this.nodeclass_vector = nodeclass_vector;
|
|
this.nodeclass_texture = nodeclass_texture;
|
|
this.nodeclass_shader = nodeclass_shader;
|
|
this.nodeclass_script = nodeclass_script;
|
|
this.nodeclass_pattern = nodeclass_pattern;
|
|
this.nodeclass_layout = nodeclass_layout;
|
|
this.nodeclass_geometry = nodeclass_geometry;
|
|
this.nodeclass_attribute = nodeclass_attribute;
|
|
this.node_zone_simulation = node_zone_simulation;
|
|
this.node_zone_repeat = node_zone_repeat;
|
|
this.node_zone_foreach_geometry_element = node_zone_foreach_geometry_element;
|
|
this.simulated_frames = simulated_frames;
|
|
this.movie = movie;
|
|
this.movieclip = movieclip;
|
|
this.mask = mask;
|
|
this.image = image;
|
|
this.scene = scene;
|
|
this.audio = audio;
|
|
this.effect = effect;
|
|
this.transition = transition;
|
|
this.meta = meta;
|
|
this.text_strip = text_strip;
|
|
this.color_strip = color_strip;
|
|
this.active_strip = active_strip;
|
|
this.selected_strip = selected_strip;
|
|
this.keyframe_scale_fac = keyframe_scale_fac;
|
|
this.editmesh_active = editmesh_active;
|
|
this.handle_vertex = handle_vertex;
|
|
this.handle_vertex_select = handle_vertex_select;
|
|
this.handle_vertex_size = handle_vertex_size;
|
|
this.clipping_border_3d = clipping_border_3d;
|
|
this.marker_outline = marker_outline;
|
|
this.marker = marker;
|
|
this.act_marker = act_marker;
|
|
this.sel_marker = sel_marker;
|
|
this.dis_marker = dis_marker;
|
|
this.lock_marker = lock_marker;
|
|
this.bundle_solid = bundle_solid;
|
|
this.path_before = path_before;
|
|
this.path_after = path_after;
|
|
this.path_keyframe_before = path_keyframe_before;
|
|
this.path_keyframe_after = path_keyframe_after;
|
|
this.camera_path = camera_path;
|
|
this.camera_passepartout = camera_passepartout;
|
|
this._pad1 = _pad1;
|
|
this.gp_vertex_size = gp_vertex_size;
|
|
this.gp_vertex = gp_vertex;
|
|
this.gp_vertex_select = gp_vertex_select;
|
|
this.preview_back = preview_back;
|
|
this.preview_stitch_face = preview_stitch_face;
|
|
this.preview_stitch_edge = preview_stitch_edge;
|
|
this.preview_stitch_vert = preview_stitch_vert;
|
|
this.preview_stitch_stitchable = preview_stitch_stitchable;
|
|
this.preview_stitch_unstitchable = preview_stitch_unstitchable;
|
|
this.preview_stitch_active = preview_stitch_active;
|
|
this.uv_shadow = uv_shadow;
|
|
this.match = match;
|
|
this.selected_highlight = selected_highlight;
|
|
this.selected_object = selected_object;
|
|
this.active_object = active_object;
|
|
this.edited_object = edited_object;
|
|
this.row_alternate = row_alternate;
|
|
this.skin_root = skin_root;
|
|
this.anim_active = anim_active;
|
|
this.anim_non_active = anim_non_active;
|
|
this.anim_preview_range = anim_preview_range;
|
|
this.nla_tweaking = nla_tweaking;
|
|
this.nla_tweakdupli = nla_tweakdupli;
|
|
this.nla_track = nla_track;
|
|
this.nla_transition = nla_transition;
|
|
this.nla_transition_sel = nla_transition_sel;
|
|
this.nla_meta = nla_meta;
|
|
this.nla_meta_sel = nla_meta_sel;
|
|
this.nla_sound = nla_sound;
|
|
this.nla_sound_sel = nla_sound_sel;
|
|
this.info_selected = info_selected;
|
|
this.info_selected_text = info_selected_text;
|
|
this.info_error = info_error;
|
|
this.info_error_text = info_error_text;
|
|
this.info_warning = info_warning;
|
|
this.info_warning_text = info_warning_text;
|
|
this.info_info = info_info;
|
|
this.info_info_text = info_info_text;
|
|
this.info_debug = info_debug;
|
|
this.info_debug_text = info_debug_text;
|
|
this.info_property = info_property;
|
|
this.info_property_text = info_property_text;
|
|
this.info_operator = info_operator;
|
|
this.info_operator_text = info_operator_text;
|
|
this.paint_curve_pivot = paint_curve_pivot;
|
|
this.paint_curve_handle = paint_curve_handle;
|
|
this.metadatabg = metadatabg;
|
|
this.metadatatext = metadatatext;
|
|
}
|
|
}
|
|
}
|