Files
BlenderSharp/BlendFile/DNA/UnifiedPaintSettings.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

116 lines
4.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class UnifiedPaintSettings {
public int size;
public float unprojected_radius;
public float alpha;
public float weight;
public float[] rgb = new System.Single[3];
public float[] secondary_rgb = new System.Single[3];
public int input_samples;
public int flag;
public char[] _pad = new System.Char[4];
public float[] last_rake = new System.Single[2];
public float last_rake_angle;
public int last_stroke_valid;
public float[] average_stroke_accum = new System.Single[3];
public int average_stroke_counter;
public float brush_rotation;
public float brush_rotation_sec;
public int anchored_size;
public float overlap_factor;
public char draw_inverted;
public char stroke_active;
public char draw_anchored;
public char do_linear_conversion;
public float[] last_location = new System.Single[3];
public int last_hit;
public float[] anchored_initial_mouse = new System.Single[2];
public float pixel_radius;
public float initial_pixel_radius;
public float start_pixel_radius;
public float size_pressure_value;
public float[] tex_mouse = new System.Single[2];
public float[] mask_tex_mouse = new System.Single[2];
public ColorSpace ptr_colorspace;
public UnifiedPaintSettings(
int size,
float unprojected_radius,
float alpha,
float weight,
float[] rgb,
float[] secondary_rgb,
int input_samples,
int flag,
char[] _pad,
float[] last_rake,
float last_rake_angle,
int last_stroke_valid,
float[] average_stroke_accum,
int average_stroke_counter,
float brush_rotation,
float brush_rotation_sec,
int anchored_size,
float overlap_factor,
char draw_inverted,
char stroke_active,
char draw_anchored,
char do_linear_conversion,
float[] last_location,
int last_hit,
float[] anchored_initial_mouse,
float pixel_radius,
float initial_pixel_radius,
float start_pixel_radius,
float size_pressure_value,
float[] tex_mouse,
float[] mask_tex_mouse,
ColorSpace ptr_colorspace) {
this.size = size;
this.unprojected_radius = unprojected_radius;
this.alpha = alpha;
this.weight = weight;
this.rgb = rgb;
this.secondary_rgb = secondary_rgb;
this.input_samples = input_samples;
this.flag = flag;
this._pad = _pad;
this.last_rake = last_rake;
this.last_rake_angle = last_rake_angle;
this.last_stroke_valid = last_stroke_valid;
this.average_stroke_accum = average_stroke_accum;
this.average_stroke_counter = average_stroke_counter;
this.brush_rotation = brush_rotation;
this.brush_rotation_sec = brush_rotation_sec;
this.anchored_size = anchored_size;
this.overlap_factor = overlap_factor;
this.draw_inverted = draw_inverted;
this.stroke_active = stroke_active;
this.draw_anchored = draw_anchored;
this.do_linear_conversion = do_linear_conversion;
this.last_location = last_location;
this.last_hit = last_hit;
this.anchored_initial_mouse = anchored_initial_mouse;
this.pixel_radius = pixel_radius;
this.initial_pixel_radius = initial_pixel_radius;
this.start_pixel_radius = start_pixel_radius;
this.size_pressure_value = size_pressure_value;
this.tex_mouse = tex_mouse;
this.mask_tex_mouse = mask_tex_mouse;
this.ptr_colorspace = ptr_colorspace;
}
}
}