80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
|
|
public class WarpModifierData {
|
|
public ModifierData modifier;
|
|
public Tex ptr_texture;
|
|
public Object ptr_map_object;
|
|
public char[] map_bone = new System.Char[64];
|
|
public char[] uvlayer_name = new System.Char[68];
|
|
public char[] _pad1 = new System.Char[4];
|
|
public int uvlayer_tmp;
|
|
public int texmapping;
|
|
public Object ptr_object_from;
|
|
public Object ptr_object_to;
|
|
public char[] bone_from = new System.Char[64];
|
|
public char[] bone_to = new System.Char[64];
|
|
public CurveMapping ptr_curfalloff;
|
|
public char[] defgrp_name = new System.Char[64];
|
|
public float strength;
|
|
public float falloff_radius;
|
|
public char flag;
|
|
public char falloff_type;
|
|
public char[] _pad2 = new System.Char[6];
|
|
public object ptr__pad3;
|
|
public WarpModifierData(
|
|
ModifierData modifier,
|
|
Tex ptr_texture,
|
|
Object ptr_map_object,
|
|
char[] map_bone,
|
|
char[] uvlayer_name,
|
|
char[] _pad1,
|
|
int uvlayer_tmp,
|
|
int texmapping,
|
|
Object ptr_object_from,
|
|
Object ptr_object_to,
|
|
char[] bone_from,
|
|
char[] bone_to,
|
|
CurveMapping ptr_curfalloff,
|
|
char[] defgrp_name,
|
|
float strength,
|
|
float falloff_radius,
|
|
char flag,
|
|
char falloff_type,
|
|
char[] _pad2,
|
|
object ptr__pad3) {
|
|
this.modifier = modifier;
|
|
this.ptr_texture = ptr_texture;
|
|
this.ptr_map_object = ptr_map_object;
|
|
this.map_bone = map_bone;
|
|
this.uvlayer_name = uvlayer_name;
|
|
this._pad1 = _pad1;
|
|
this.uvlayer_tmp = uvlayer_tmp;
|
|
this.texmapping = texmapping;
|
|
this.ptr_object_from = ptr_object_from;
|
|
this.ptr_object_to = ptr_object_to;
|
|
this.bone_from = bone_from;
|
|
this.bone_to = bone_to;
|
|
this.ptr_curfalloff = ptr_curfalloff;
|
|
this.defgrp_name = defgrp_name;
|
|
this.strength = strength;
|
|
this.falloff_radius = falloff_radius;
|
|
this.flag = flag;
|
|
this.falloff_type = falloff_type;
|
|
this._pad2 = _pad2;
|
|
this.ptr__pad3 = ptr__pad3;
|
|
}
|
|
}
|
|
}
|