86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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public class bActionStrip {
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public bActionStrip ptr_next;
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public bActionStrip ptr_prev;
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public short flag;
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public short mode;
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public short stride_axis;
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public short curmod;
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public Ipo ptr_ipo;
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public bAction ptr_act;
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public Object ptr_object;
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public float start;
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public float end;
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public float actstart;
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public float actend;
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public float actoffs;
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public float stridelen;
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public float repeat;
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public float scale;
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public float blendin;
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public float blendout;
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public char[] stridechannel = new System.Char[32];
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public char[] offs_bone = new System.Char[32];
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public ListBase modifiers;
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public bActionStrip(
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bActionStrip ptr_next,
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bActionStrip ptr_prev,
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short flag,
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short mode,
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short stride_axis,
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short curmod,
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Ipo ptr_ipo,
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bAction ptr_act,
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Object ptr_object,
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float start,
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float end,
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float actstart,
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float actend,
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float actoffs,
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float stridelen,
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float repeat,
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float scale,
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float blendin,
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float blendout,
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char[] stridechannel,
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char[] offs_bone,
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ListBase modifiers) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.flag = flag;
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this.mode = mode;
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this.stride_axis = stride_axis;
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this.curmod = curmod;
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this.ptr_ipo = ptr_ipo;
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this.ptr_act = ptr_act;
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this.ptr_object = ptr_object;
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this.start = start;
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this.end = end;
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this.actstart = actstart;
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this.actend = actend;
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this.actoffs = actoffs;
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this.stridelen = stridelen;
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this.repeat = repeat;
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this.scale = scale;
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this.blendin = blendin;
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this.blendout = blendout;
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this.stridechannel = stridechannel;
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this.offs_bone = offs_bone;
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this.modifiers = modifiers;
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}
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}
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}
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