Files
BlenderSharp/BlendFile/DNA/ClothModifierData.cs

72 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(464, "ClothModifierData", 224)]
public class ClothModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Cloth", "*clothObject", "Cloth", 8, true, 120)]
public Cloth ptr_clothObject;
[DNAFieldAttribute(2, "ClothSimSettings", "*sim_parms", "ClothSimSettings", 8, true, 128)]
public ClothSimSettings ptr_sim_parms;
[DNAFieldAttribute(3, "ClothCollSettings", "*coll_parms", "ClothCollSettings", 8, true, 136)]
public ClothCollSettings ptr_coll_parms;
[DNAFieldAttribute(4, "PointCache", "*point_cache", "PointCache", 8, true, 144)]
public PointCache ptr_point_cache;
[DNAFieldAttribute(5, "ListBase", "ptcaches", "ListBase", 16, false, 152)]
public ListBase ptcaches;
[DNAFieldAttribute(6, "ClothHairData", "*hairdata", "ClothHairData", 8, true, 168)]
public ClothHairData ptr_hairdata;
[DNAFieldAttribute(7, "float", "hair_grid_min[3]", "System.Single[]", 12, false, 176)]
public float[] hair_grid_min = new System.Single[3];
[DNAFieldAttribute(8, "float", "hair_grid_max[3]", "System.Single[]", 12, false, 188)]
public float[] hair_grid_max = new System.Single[3];
[DNAFieldAttribute(9, "int", "hair_grid_res[3]", "System.Int32[]", 12, false, 200)]
public int[] hair_grid_res = new System.Int32[3];
[DNAFieldAttribute(10, "float", "hair_grid_cellsize", "float", 4, false, 212)]
public float hair_grid_cellsize;
[DNAFieldAttribute(11, "ClothSolverResult", "*solver_result", "ClothSolverResult", 8, true, 216)]
public ClothSolverResult ptr_solver_result;
public ClothModifierData() {
this.modifier = default;
this.ptr_clothObject = default;
this.ptr_sim_parms = default;
this.ptr_coll_parms = default;
this.ptr_point_cache = default;
this.ptcaches = default;
this.ptr_hairdata = default;
this.hair_grid_min = default;
this.hair_grid_max = default;
this.hair_grid_res = default;
this.hair_grid_cellsize = default;
this.ptr_solver_result = default;
}
public ClothModifierData(ModifierData modifier, Cloth ptr_clothObject, ClothSimSettings ptr_sim_parms, ClothCollSettings ptr_coll_parms, PointCache ptr_point_cache, ListBase ptcaches, ClothHairData ptr_hairdata, float[] hair_grid_min, float[] hair_grid_max, int[] hair_grid_res, float hair_grid_cellsize, ClothSolverResult ptr_solver_result) {
this.modifier = modifier;
this.ptr_clothObject = ptr_clothObject;
this.ptr_sim_parms = ptr_sim_parms;
this.ptr_coll_parms = ptr_coll_parms;
this.ptr_point_cache = ptr_point_cache;
this.ptcaches = ptcaches;
this.ptr_hairdata = ptr_hairdata;
this.hair_grid_min = hair_grid_min;
this.hair_grid_max = hair_grid_max;
this.hair_grid_res = hair_grid_res;
this.hair_grid_cellsize = hair_grid_cellsize;
this.ptr_solver_result = ptr_solver_result;
}
}
}