40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(919, "FlipShaderFxData", 152)]
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public struct FlipShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 104)]
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public int flag;
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[DNAFieldAttribute(2, "int", "flipmode", "int", 4, false, 108)]
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public int flipmode;
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[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 112)]
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public ShaderFxData_Runtime runtime;
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public FlipShaderFxData() {
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this.shaderfx = default;
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this.flag = default;
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this.flipmode = default;
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this.runtime = default;
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}
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public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.flag = flag;
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this.flipmode = flipmode;
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this.runtime = runtime;
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}
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}
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}
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