114 lines
4.9 KiB
C#
114 lines
4.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(292, "HookGpencilModifierData", 488)]
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public class HookGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "Material", "*material", "Material", 8, true, 112)]
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public Material ptr_material;
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[DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false, 120)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(4, "char", "layername[64]", "System.Char[]", 64, false, 184)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(5, "char", "materialname[64]", "System.Char[]", 64, false, 248)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(6, "char", "vgname[64]", "System.Char[]", 64, false, 312)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(7, "int", "pass_index", "int", 4, false, 376)]
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public int pass_index;
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[DNAFieldAttribute(8, "int", "layer_pass", "int", 4, false, 380)]
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public int layer_pass;
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[DNAFieldAttribute(9, "char", "_pad[4]", "System.Char[]", 4, false, 384)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(10, "int", "flag", "int", 4, false, 388)]
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public int flag;
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[DNAFieldAttribute(11, "char", "falloff_type", "char", 1, false, 392)]
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public char falloff_type;
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[DNAFieldAttribute(12, "char", "_pad1[3]", "System.Char[]", 3, false, 393)]
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public char[] _pad1 = new System.Char[3];
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[DNAFieldAttribute(13, "float", "parentinv[4][4]", "System.Single[,]", 64, false, 396)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAFieldAttribute(14, "float", "cent[3]", "System.Single[]", 12, false, 460)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(15, "float", "falloff", "float", 4, false, 472)]
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public float falloff;
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[DNAFieldAttribute(16, "float", "force", "float", 4, false, 476)]
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public float force;
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[DNAFieldAttribute(17, "CurveMapping", "*curfalloff", "CurveMapping", 8, true, 480)]
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public CurveMapping ptr_curfalloff;
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public HookGpencilModifierData() {
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this.modifier = default;
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this.ptr_object = default;
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this.ptr_material = default;
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this.subtarget = default;
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this.layername = default;
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this.materialname = default;
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this.vgname = default;
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this.pass_index = default;
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this.layer_pass = default;
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this._pad = default;
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this.flag = default;
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this.falloff_type = default;
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this._pad1 = default;
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this.parentinv = default;
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this.cent = default;
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this.falloff = default;
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this.force = default;
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this.ptr_curfalloff = default;
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}
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public HookGpencilModifierData(
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GpencilModifierData modifier,
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Object ptr_object,
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Material ptr_material,
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char[] subtarget,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int layer_pass,
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char[] _pad,
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int flag,
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char falloff_type,
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char[] _pad1,
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float[,] parentinv,
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float[] cent,
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float falloff,
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float force,
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CurveMapping ptr_curfalloff) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.ptr_material = ptr_material;
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this.subtarget = subtarget;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.layer_pass = layer_pass;
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this._pad = _pad;
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this.flag = flag;
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this.falloff_type = falloff_type;
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this._pad1 = _pad1;
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this.parentinv = parentinv;
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this.cent = cent;
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this.falloff = falloff;
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this.force = force;
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this.ptr_curfalloff = ptr_curfalloff;
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}
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}
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}
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