Files
BlenderSharp/BlendFile/DNA/ObjectLineArt.cs

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(766, "ObjectLineArt", 16)]
public struct ObjectLineArt {
[DNAFieldAttribute(0, "short", "usage", "short", 2, false, 0)]
public short usage;
[DNAFieldAttribute(1, "short", "flags", "short", 2, false, 2)]
public short flags;
[DNAFieldAttribute(2, "float", "crease_threshold", "float", 4, false, 4)]
public float crease_threshold;
[DNAFieldAttribute(3, "char", "intersection_priority", "char", 1, false, 8)]
public char intersection_priority;
[DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false, 9)]
public char[] _pad = new System.Char[7];
public ObjectLineArt() {
this.usage = default;
this.flags = default;
this.crease_threshold = default;
this.intersection_priority = default;
this._pad = default;
}
public ObjectLineArt(short usage, short flags, float crease_threshold, char intersection_priority, char[] _pad) {
this.usage = usage;
this.flags = flags;
this.crease_threshold = crease_threshold;
this.intersection_priority = intersection_priority;
this._pad = _pad;
}
}
}