Files
BlenderSharp/BlendFile/DNA/bUserAssetLibrary.cs

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1005, "bUserAssetLibrary", 1112)]
public class bUserAssetLibrary {
[DNAFieldAttribute(0, "bUserAssetLibrary", "*next", "bUserAssetLibrary", 8, true, 0)]
public bUserAssetLibrary ptr_next;
[DNAFieldAttribute(1, "bUserAssetLibrary", "*prev", "bUserAssetLibrary", 8, true, 8)]
public bUserAssetLibrary ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "char", "path[1024]", "System.Char[]", 1024, false, 80)]
public char[] path = new System.Char[1024];
[DNAFieldAttribute(4, "short", "import_method", "short", 2, false, 1104)]
public short import_method;
[DNAFieldAttribute(5, "short", "flag", "short", 2, false, 1106)]
public short flag;
[DNAFieldAttribute(6, "char", "_pad0[4]", "System.Char[]", 4, false, 1108)]
public char[] _pad0 = new System.Char[4];
public bUserAssetLibrary() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.path = default;
this.import_method = default;
this.flag = default;
this._pad0 = default;
}
public bUserAssetLibrary(bUserAssetLibrary ptr_next, bUserAssetLibrary ptr_prev, char[] name, char[] path, short import_method, short flag, char[] _pad0) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.path = path;
this.import_method = import_method;
this.flag = flag;
this._pad0 = _pad0;
}
}
}