Files
BlenderSharp/BlendFile/DNA/bUserMenuItem_Op.cs

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1002, "bUserMenuItem_Op", 232)]
public class bUserMenuItem_Op {
[DNAFieldAttribute(0, "bUserMenuItem", "item", "bUserMenuItem", 88, false, 0)]
public bUserMenuItem item;
[DNAFieldAttribute(1, "char", "op_idname[64]", "System.Char[]", 64, false, 88)]
public char[] op_idname = new System.Char[64];
[DNAFieldAttribute(2, "IDProperty", "*prop", "IDProperty", 8, true, 152)]
public IDProperty ptr_prop;
[DNAFieldAttribute(3, "char", "op_prop_enum[64]", "System.Char[]", 64, false, 160)]
public char[] op_prop_enum = new System.Char[64];
[DNAFieldAttribute(4, "char", "opcontext", "char", 1, false, 224)]
public char opcontext;
[DNAFieldAttribute(5, "char", "_pad0[7]", "System.Char[]", 7, false, 225)]
public char[] _pad0 = new System.Char[7];
public bUserMenuItem_Op() {
this.item = default;
this.op_idname = default;
this.ptr_prop = default;
this.op_prop_enum = default;
this.opcontext = default;
this._pad0 = default;
}
public bUserMenuItem_Op(bUserMenuItem item, char[] op_idname, IDProperty ptr_prop, char[] op_prop_enum, char opcontext, char[] _pad0) {
this.item = item;
this.op_idname = op_idname;
this.ptr_prop = ptr_prop;
this.op_prop_enum = op_prop_enum;
this.opcontext = opcontext;
this._pad0 = _pad0;
}
}
}