Files
BlenderSharp/BlendFile/DNA/ArmatureModifierData.cs
2025-03-11 19:12:04 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(461, "ArmatureModifierData", 200)]
public class ArmatureModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(2, "short", 1, "deformflag", "short", false, 120)]
public short deformflag;
[DNAFieldAttribute(2, "short", 2, "multi", "short", false, 122)]
public short multi;
[DNAArrayAttribute(4, "char", 3, "_pad2[4]", "System.Char[]", 4, 124)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "Object", 4, "*object", "Object", true, 128)]
public Object @object;
[DNAArrayAttribute(64, "char", 6, "defgrp_name[64]", "System.Char[]", 64, 136)]
public char[] defgrp_name = new System.Char[64];
public ArmatureModifierData() {
this.modifier = default;
this.deformflag = default;
this.multi = default;
this._pad2 = default;
this.@object = default;
this.defgrp_name = default;
}
public ArmatureModifierData(ModifierData modifier, short deformflag, short multi, char[] _pad2, Object @object, char[] defgrp_name) {
this.modifier = modifier;
this.deformflag = deformflag;
this.multi = multi;
this._pad2 = _pad2;
this.@object = @object;
this.defgrp_name = defgrp_name;
}
}
}