60 lines
2.8 KiB
C#
60 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(870, "AssetShelfSettings", 120)]
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public class AssetShelfSettings {
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[DNAFieldAttribute(8, "AssetShelfSettings", 0, "*next", "AssetShelfSettings", true, 0)]
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public AssetShelfSettings next;
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[DNAFieldAttribute(8, "AssetShelfSettings", 1, "*prev", "AssetShelfSettings", true, 8)]
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public AssetShelfSettings prev;
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[DNAFieldAttribute(8, "AssetLibraryReference", 2, "asset_library_reference", "AssetLibraryReference", false, 16)]
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public AssetLibraryReference asset_library_reference;
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[DNAFieldAttribute(16, "ListBase", 3, "enabled_catalog_paths", "ListBase", false, 24)]
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public ListBase enabled_catalog_paths;
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[DNAFieldAttribute(8, "char", 4, "*active_catalog_path", "char", true, 40)]
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public char active_catalog_path;
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[DNAArrayAttribute(64, "char", 5, "search_string[64]", "System.Char[]", 64, 48)]
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public char[] search_string = new System.Char[64];
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[DNAFieldAttribute(2, "short", 6, "preview_size", "short", false, 112)]
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public short preview_size;
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[DNAFieldAttribute(2, "short", 7, "display_flag", "short", false, 114)]
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public short display_flag;
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[DNAArrayAttribute(4, "char", 8, "_pad1[4]", "System.Char[]", 4, 116)]
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public char[] _pad1 = new System.Char[4];
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public AssetShelfSettings() {
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this.next = default;
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this.prev = default;
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this.asset_library_reference = default;
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this.enabled_catalog_paths = default;
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this.active_catalog_path = default;
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this.search_string = default;
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this.preview_size = default;
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this.display_flag = default;
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this._pad1 = default;
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}
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public AssetShelfSettings(AssetShelfSettings next, AssetShelfSettings prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) {
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this.next = next;
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this.prev = prev;
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this.asset_library_reference = asset_library_reference;
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this.enabled_catalog_paths = enabled_catalog_paths;
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this.active_catalog_path = active_catalog_path;
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this.search_string = search_string;
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this.preview_size = preview_size;
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this.display_flag = display_flag;
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this._pad1 = _pad1;
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}
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}
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}
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