80 lines
3.4 KiB
C#
80 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(306, "EnvelopeGpencilModifierData", 280)]
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public class EnvelopeGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)]
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public char[] layername = new System.Char[64];
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[DNAArrayAttribute(64, "char", 3, "vgname[64]", "System.Char[]", 64, 176)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
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public int flag;
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[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 248)]
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public int mode;
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[DNAFieldAttribute(4, "int", 7, "mat_nr", "int", false, 252)]
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public int mat_nr;
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[DNAFieldAttribute(4, "float", 8, "thickness", "float", false, 256)]
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public float thickness;
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[DNAFieldAttribute(4, "float", 9, "strength", "float", false, 260)]
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public float strength;
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[DNAFieldAttribute(4, "int", 10, "skip", "int", false, 264)]
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public int skip;
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[DNAFieldAttribute(4, "int", 11, "layer_pass", "int", false, 268)]
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public int layer_pass;
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[DNAFieldAttribute(4, "int", 12, "spread", "int", false, 272)]
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public int spread;
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[DNAArrayAttribute(4, "char", 13, "_pad[4]", "System.Char[]", 4, 276)]
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public char[] _pad = new System.Char[4];
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public EnvelopeGpencilModifierData() {
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this.modifier = default;
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this.material = default;
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this.layername = default;
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this.vgname = default;
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this.pass_index = default;
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this.flag = default;
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this.mode = default;
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this.mat_nr = default;
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this.thickness = default;
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this.strength = default;
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this.skip = default;
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this.layer_pass = default;
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this.spread = default;
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this._pad = default;
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}
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public EnvelopeGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] vgname, int pass_index, int flag, int mode, int mat_nr, float thickness, float strength, int skip, int layer_pass, int spread, char[] _pad) {
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this.modifier = modifier;
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this.material = material;
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this.layername = layername;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.mode = mode;
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this.mat_nr = mat_nr;
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this.thickness = thickness;
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this.strength = strength;
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this.skip = skip;
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this.layer_pass = layer_pass;
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this.spread = spread;
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this._pad = _pad;
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}
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}
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}
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