60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(552, "GreasePencilSimplifyModifierData", 312)]
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public class GreasePencilSimplifyModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "short", 2, "mode", "short", false, 288)]
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public short mode;
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[DNAArrayAttribute(4, "char", 3, "_pad[4]", "System.Char[]", 4, 290)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(2, "short", 4, "step", "short", false, 294)]
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public short step;
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[DNAFieldAttribute(4, "float", 5, "factor", "float", false, 296)]
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public float factor;
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[DNAFieldAttribute(4, "float", 6, "length", "float", false, 300)]
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public float length;
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[DNAFieldAttribute(4, "float", 7, "sharp_threshold", "float", false, 304)]
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public float sharp_threshold;
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[DNAFieldAttribute(4, "float", 8, "distance", "float", false, 308)]
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public float distance;
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public GreasePencilSimplifyModifierData() {
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this.modifier = default;
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this.influence = default;
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this.mode = default;
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this._pad = default;
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this.step = default;
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this.factor = default;
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this.length = default;
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this.sharp_threshold = default;
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this.distance = default;
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}
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public GreasePencilSimplifyModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short mode, char[] _pad, short step, float factor, float length, float sharp_threshold, float distance) {
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this.modifier = modifier;
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this.influence = influence;
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this.mode = mode;
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this._pad = _pad;
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this.step = step;
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this.factor = factor;
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this.length = length;
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this.sharp_threshold = sharp_threshold;
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this.distance = distance;
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}
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}
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}
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