Files
BlenderSharp/BlendFile/DNA/NodeGeometryBakeItem.cs
2025-03-11 19:12:04 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(754, "NodeGeometryBakeItem", 24)]
public class NodeGeometryBakeItem {
[DNAFieldAttribute(8, "char", 0, "*name", "char", true, 0)]
public char name;
[DNAFieldAttribute(2, "short", 1, "socket_type", "short", false, 8)]
public short socket_type;
[DNAFieldAttribute(2, "short", 2, "attribute_domain", "short", false, 10)]
public short attribute_domain;
[DNAFieldAttribute(4, "int", 3, "identifier", "int", false, 12)]
public int identifier;
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 16)]
public int flag;
[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 20)]
public char[] _pad = new System.Char[4];
public NodeGeometryBakeItem() {
this.name = default;
this.socket_type = default;
this.attribute_domain = default;
this.identifier = default;
this.flag = default;
this._pad = default;
}
public NodeGeometryBakeItem(char name, short socket_type, short attribute_domain, int identifier, int flag, char[] _pad) {
this.name = name;
this.socket_type = socket_type;
this.attribute_domain = attribute_domain;
this.identifier = identifier;
this.flag = flag;
this._pad = _pad;
}
}
}