Files
BlenderSharp/BlendFile/DNA/ScrewModifierData.cs
2025-03-11 19:12:04 +01:00

72 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(488, "ScrewModifierData", 168)]
public class ScrewModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*ob_axis", "Object", true, 120)]
public Object ob_axis;
[DNAFieldAttribute(4, "int", 2, "steps", "int", false, 128)]
public int steps;
[DNAFieldAttribute(4, "int", 3, "render_steps", "int", false, 132)]
public int render_steps;
[DNAFieldAttribute(4, "int", 4, "iter", "int", false, 136)]
public int iter;
[DNAFieldAttribute(4, "float", 5, "screw_ofs", "float", false, 140)]
public float screw_ofs;
[DNAFieldAttribute(4, "float", 6, "angle", "float", false, 144)]
public float angle;
[DNAFieldAttribute(4, "float", 7, "merge_dist", "float", false, 148)]
public float merge_dist;
[DNAFieldAttribute(2, "short", 8, "flag", "short", false, 152)]
public short flag;
[DNAFieldAttribute(1, "char", 9, "axis", "char", false, 154)]
public char axis;
[DNAArrayAttribute(5, "char", 10, "_pad[5]", "System.Char[]", 5, 155)]
public char[] _pad = new System.Char[5];
[DNAFieldAttribute(8, "void", 11, "*_pad1", "void", true, 160)]
public object _pad1;
public ScrewModifierData() {
this.modifier = default;
this.ob_axis = default;
this.steps = default;
this.render_steps = default;
this.iter = default;
this.screw_ofs = default;
this.angle = default;
this.merge_dist = default;
this.flag = default;
this.axis = default;
this._pad = default;
this._pad1 = default;
}
public ScrewModifierData(ModifierData modifier, Object ob_axis, int steps, int render_steps, int iter, float screw_ofs, float angle, float merge_dist, short flag, char axis, char[] _pad, object _pad1) {
this.modifier = modifier;
this.ob_axis = ob_axis;
this.steps = steps;
this.render_steps = render_steps;
this.iter = iter;
this.screw_ofs = screw_ofs;
this.angle = angle;
this.merge_dist = merge_dist;
this.flag = flag;
this.axis = axis;
this._pad = _pad;
this._pad1 = _pad1;
}
}
}