Files
BlenderSharp/BlendFile/DNA/SubsurfModifierData.cs
2025-03-11 19:12:04 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(446, "SubsurfModifierData", 152)]
public class SubsurfModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(2, "short", 1, "subdivType", "short", false, 120)]
public short subdivType;
[DNAFieldAttribute(2, "short", 2, "levels", "short", false, 122)]
public short levels;
[DNAFieldAttribute(2, "short", 3, "renderLevels", "short", false, 124)]
public short renderLevels;
[DNAFieldAttribute(2, "short", 4, "flags", "short", false, 126)]
public short flags;
[DNAFieldAttribute(2, "short", 5, "uv_smooth", "short", false, 128)]
public short uv_smooth;
[DNAFieldAttribute(2, "short", 6, "quality", "short", false, 130)]
public short quality;
[DNAFieldAttribute(2, "short", 7, "boundary_smooth", "short", false, 132)]
public short boundary_smooth;
[DNAArrayAttribute(2, "char", 8, "_pad[2]", "System.Char[]", 2, 134)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(8, "void", 9, "*emCache", "void", true, 136)]
public object emCache;
[DNAFieldAttribute(8, "void", 10, "*mCache", "void", true, 144)]
public object mCache;
public SubsurfModifierData() {
this.modifier = default;
this.subdivType = default;
this.levels = default;
this.renderLevels = default;
this.flags = default;
this.uv_smooth = default;
this.quality = default;
this.boundary_smooth = default;
this._pad = default;
this.emCache = default;
this.mCache = default;
}
public SubsurfModifierData(ModifierData modifier, short subdivType, short levels, short renderLevels, short flags, short uv_smooth, short quality, short boundary_smooth, char[] _pad, object emCache, object mCache) {
this.modifier = modifier;
this.subdivType = subdivType;
this.levels = levels;
this.renderLevels = renderLevels;
this.flags = flags;
this.uv_smooth = uv_smooth;
this.quality = quality;
this.boundary_smooth = boundary_smooth;
this._pad = _pad;
this.emCache = emCache;
this.mCache = mCache;
}
}
}