324 lines
13 KiB
C#
324 lines
13 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(230, "Tex", 488)]
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public class Tex {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(4, "float", 3, "noisesize", "float", false, 232)]
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public float noisesize;
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[DNAFieldAttribute(4, "float", 4, "turbul", "float", false, 236)]
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public float turbul;
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[DNAFieldAttribute(4, "float", 5, "bright", "float", false, 240)]
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public float bright;
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[DNAFieldAttribute(4, "float", 6, "contrast", "float", false, 244)]
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public float contrast;
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[DNAFieldAttribute(4, "float", 7, "saturation", "float", false, 248)]
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public float saturation;
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[DNAFieldAttribute(4, "float", 8, "rfac", "float", false, 252)]
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public float rfac;
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[DNAFieldAttribute(4, "float", 9, "gfac", "float", false, 256)]
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public float gfac;
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[DNAFieldAttribute(4, "float", 10, "bfac", "float", false, 260)]
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public float bfac;
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[DNAFieldAttribute(4, "float", 11, "filtersize", "float", false, 264)]
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public float filtersize;
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[DNAArrayAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", 4, 268)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 13, "mg_H", "float", false, 272)]
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public float mg_H;
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[DNAFieldAttribute(4, "float", 14, "mg_lacunarity", "float", false, 276)]
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public float mg_lacunarity;
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[DNAFieldAttribute(4, "float", 15, "mg_octaves", "float", false, 280)]
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public float mg_octaves;
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[DNAFieldAttribute(4, "float", 16, "mg_offset", "float", false, 284)]
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public float mg_offset;
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[DNAFieldAttribute(4, "float", 17, "mg_gain", "float", false, 288)]
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public float mg_gain;
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[DNAFieldAttribute(4, "float", 18, "dist_amount", "float", false, 292)]
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public float dist_amount;
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[DNAFieldAttribute(4, "float", 19, "ns_outscale", "float", false, 296)]
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public float ns_outscale;
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[DNAFieldAttribute(4, "float", 20, "vn_w1", "float", false, 300)]
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public float vn_w1;
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[DNAFieldAttribute(4, "float", 21, "vn_w2", "float", false, 304)]
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public float vn_w2;
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[DNAFieldAttribute(4, "float", 22, "vn_w3", "float", false, 308)]
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public float vn_w3;
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[DNAFieldAttribute(4, "float", 23, "vn_w4", "float", false, 312)]
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public float vn_w4;
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[DNAFieldAttribute(4, "float", 24, "vn_mexp", "float", false, 316)]
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public float vn_mexp;
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[DNAFieldAttribute(2, "short", 25, "vn_distm", "short", false, 320)]
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public short vn_distm;
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[DNAFieldAttribute(2, "short", 26, "vn_coltype", "short", false, 322)]
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public short vn_coltype;
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[DNAFieldAttribute(2, "short", 27, "noisedepth", "short", false, 324)]
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public short noisedepth;
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[DNAFieldAttribute(2, "short", 28, "noisetype", "short", false, 326)]
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public short noisetype;
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[DNAFieldAttribute(2, "short", 29, "noisebasis", "short", false, 328)]
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public short noisebasis;
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[DNAFieldAttribute(2, "short", 30, "noisebasis2", "short", false, 330)]
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public short noisebasis2;
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[DNAFieldAttribute(2, "short", 31, "imaflag", "short", false, 332)]
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public short imaflag;
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[DNAFieldAttribute(2, "short", 32, "flag", "short", false, 334)]
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public short flag;
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[DNAFieldAttribute(2, "short", 33, "type", "short", false, 336)]
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public short type;
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[DNAFieldAttribute(2, "short", 34, "stype", "short", false, 338)]
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public short stype;
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[DNAFieldAttribute(4, "float", 35, "cropxmin", "float", false, 340)]
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public float cropxmin;
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[DNAFieldAttribute(4, "float", 36, "cropymin", "float", false, 344)]
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public float cropymin;
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[DNAFieldAttribute(4, "float", 37, "cropxmax", "float", false, 348)]
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public float cropxmax;
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[DNAFieldAttribute(4, "float", 38, "cropymax", "float", false, 352)]
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public float cropymax;
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[DNAFieldAttribute(4, "int", 39, "texfilter", "int", false, 356)]
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public int texfilter;
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[DNAFieldAttribute(4, "int", 40, "afmax", "int", false, 360)]
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public int afmax;
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[DNAFieldAttribute(2, "short", 41, "xrepeat", "short", false, 364)]
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public short xrepeat;
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[DNAFieldAttribute(2, "short", 42, "yrepeat", "short", false, 366)]
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public short yrepeat;
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[DNAFieldAttribute(2, "short", 43, "extend", "short", false, 368)]
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public short extend;
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[DNAFieldAttribute(2, "short", 44, "_pad0", "short", false, 370)]
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public short _pad0;
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[DNAFieldAttribute(4, "int", 45, "len", "int", false, 372)]
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public int len;
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[DNAFieldAttribute(4, "int", 46, "frames", "int", false, 376)]
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public int frames;
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[DNAFieldAttribute(4, "int", 47, "offset", "int", false, 380)]
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public int offset;
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[DNAFieldAttribute(4, "int", 48, "sfra", "int", false, 384)]
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public int sfra;
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[DNAFieldAttribute(4, "float", 49, "checkerdist", "float", false, 388)]
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public float checkerdist;
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[DNAFieldAttribute(4, "float", 50, "nabla", "float", false, 392)]
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public float nabla;
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[DNAArrayAttribute(4, "char", 51, "_pad1[4]", "System.Char[]", 4, 396)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(40, "ImageUser", 52, "iuser", "ImageUser", false, 400)]
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public ImageUser iuser;
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[DNAFieldAttribute(8, "bNodeTree", 53, "*nodetree", "bNodeTree", true, 440)]
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public bNodeTree nodetree;
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[DNAFieldAttribute(8, "Ipo", 54, "*ipo", "Ipo", true, 448)]
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public Ipo ipo;
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[DNAFieldAttribute(8, "Image", 55, "*ima", "Image", true, 456)]
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public Image ima;
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[DNAFieldAttribute(8, "ColorBand", 56, "*coba", "ColorBand", true, 464)]
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public ColorBand coba;
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[DNAFieldAttribute(8, "PreviewImage", 57, "*preview", "PreviewImage", true, 472)]
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public PreviewImage preview;
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[DNAFieldAttribute(1, "char", 58, "use_nodes", "char", false, 480)]
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public char use_nodes;
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[DNAArrayAttribute(7, "char", 59, "_pad[7]", "System.Char[]", 7, 481)]
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public char[] _pad = new System.Char[7];
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public Tex() {
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this.id = default;
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this.adt = default;
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this.drawdata = default;
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this.noisesize = default;
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this.turbul = default;
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this.bright = default;
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this.contrast = default;
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this.saturation = default;
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this.rfac = default;
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this.gfac = default;
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this.bfac = default;
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this.filtersize = default;
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this._pad2 = default;
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this.mg_H = default;
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this.mg_lacunarity = default;
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this.mg_octaves = default;
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this.mg_offset = default;
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this.mg_gain = default;
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this.dist_amount = default;
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this.ns_outscale = default;
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this.vn_w1 = default;
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this.vn_w2 = default;
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this.vn_w3 = default;
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this.vn_w4 = default;
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this.vn_mexp = default;
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this.vn_distm = default;
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this.vn_coltype = default;
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this.noisedepth = default;
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this.noisetype = default;
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this.noisebasis = default;
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this.noisebasis2 = default;
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this.imaflag = default;
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this.flag = default;
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this.type = default;
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this.stype = default;
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this.cropxmin = default;
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this.cropymin = default;
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this.cropxmax = default;
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this.cropymax = default;
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this.texfilter = default;
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this.afmax = default;
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this.xrepeat = default;
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this.yrepeat = default;
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this.extend = default;
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this._pad0 = default;
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this.len = default;
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this.frames = default;
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this.offset = default;
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this.sfra = default;
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this.checkerdist = default;
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this.nabla = default;
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this._pad1 = default;
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this.iuser = default;
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this.nodetree = default;
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this.ipo = default;
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this.ima = default;
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this.coba = default;
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this.preview = default;
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this.use_nodes = default;
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this._pad = default;
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}
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public Tex(
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ID id,
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AnimData adt,
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DrawDataList drawdata,
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float noisesize,
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float turbul,
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float bright,
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float contrast,
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float saturation,
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float rfac,
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float gfac,
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float bfac,
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float filtersize,
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char[] _pad2,
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float mg_H,
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float mg_lacunarity,
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float mg_octaves,
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float mg_offset,
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float mg_gain,
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float dist_amount,
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float ns_outscale,
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float vn_w1,
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float vn_w2,
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float vn_w3,
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float vn_w4,
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float vn_mexp,
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short vn_distm,
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short vn_coltype,
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short noisedepth,
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short noisetype,
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short noisebasis,
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short noisebasis2,
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short imaflag,
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short flag,
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short type,
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short stype,
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float cropxmin,
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float cropymin,
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float cropxmax,
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float cropymax,
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int texfilter,
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int afmax,
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short xrepeat,
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short yrepeat,
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short extend,
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short _pad0,
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int len,
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int frames,
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int offset,
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int sfra,
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float checkerdist,
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float nabla,
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char[] _pad1,
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ImageUser iuser,
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bNodeTree nodetree,
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Ipo ipo,
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Image ima,
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ColorBand coba,
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PreviewImage preview,
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char use_nodes,
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char[] _pad) {
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this.id = id;
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this.adt = adt;
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this.drawdata = drawdata;
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this.noisesize = noisesize;
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this.turbul = turbul;
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this.bright = bright;
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this.contrast = contrast;
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this.saturation = saturation;
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this.rfac = rfac;
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this.gfac = gfac;
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this.bfac = bfac;
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this.filtersize = filtersize;
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this._pad2 = _pad2;
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this.mg_H = mg_H;
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this.mg_lacunarity = mg_lacunarity;
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this.mg_octaves = mg_octaves;
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this.mg_offset = mg_offset;
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this.mg_gain = mg_gain;
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this.dist_amount = dist_amount;
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this.ns_outscale = ns_outscale;
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this.vn_w1 = vn_w1;
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this.vn_w2 = vn_w2;
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this.vn_w3 = vn_w3;
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this.vn_w4 = vn_w4;
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this.vn_mexp = vn_mexp;
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this.vn_distm = vn_distm;
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this.vn_coltype = vn_coltype;
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this.noisedepth = noisedepth;
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this.noisetype = noisetype;
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this.noisebasis = noisebasis;
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this.noisebasis2 = noisebasis2;
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this.imaflag = imaflag;
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this.flag = flag;
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this.type = type;
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this.stype = stype;
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this.cropxmin = cropxmin;
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this.cropymin = cropymin;
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this.cropxmax = cropxmax;
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this.cropymax = cropymax;
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this.texfilter = texfilter;
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this.afmax = afmax;
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this.xrepeat = xrepeat;
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this.yrepeat = yrepeat;
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this.extend = extend;
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this._pad0 = _pad0;
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this.len = len;
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this.frames = frames;
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this.offset = offset;
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this.sfra = sfra;
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this.checkerdist = checkerdist;
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this.nabla = nabla;
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this._pad1 = _pad1;
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this.iuser = iuser;
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this.nodetree = nodetree;
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this.ipo = ipo;
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this.ima = ima;
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this.coba = coba;
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this.preview = preview;
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this.use_nodes = use_nodes;
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this._pad = _pad;
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}
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}
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}
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