119 lines
5.5 KiB
C#
119 lines
5.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(495, "WeightVGProximityModifierData", 448)]
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public class WeightVGProximityModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, 120)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(8, "CurveMapping", 2, "*cmap_curve", "CurveMapping", true, 184)]
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public CurveMapping cmap_curve;
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[DNAFieldAttribute(4, "int", 3, "proximity_mode", "int", false, 192)]
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public int proximity_mode;
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[DNAFieldAttribute(4, "int", 4, "proximity_flags", "int", false, 196)]
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public int proximity_flags;
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[DNAFieldAttribute(8, "Object", 5, "*proximity_ob_target", "Object", true, 200)]
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public Object proximity_ob_target;
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[DNAFieldAttribute(4, "float", 6, "mask_constant", "float", false, 208)]
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public float mask_constant;
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[DNAArrayAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", 64, 212)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 8, "mask_tex_use_channel", "int", false, 276)]
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public int mask_tex_use_channel;
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[DNAFieldAttribute(8, "Tex", 9, "*mask_texture", "Tex", true, 280)]
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public Tex mask_texture;
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[DNAFieldAttribute(8, "Object", 10, "*mask_tex_map_obj", "Object", true, 288)]
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public Object mask_tex_map_obj;
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[DNAArrayAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", 64, 296)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "int", 12, "mask_tex_mapping", "int", false, 360)]
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public int mask_tex_mapping;
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[DNAArrayAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, 364)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAArrayAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", 4, 432)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 15, "min_dist", "float", false, 436)]
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public float min_dist;
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[DNAFieldAttribute(4, "float", 16, "max_dist", "float", false, 440)]
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public float max_dist;
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[DNAFieldAttribute(2, "short", 17, "falloff_type", "short", false, 444)]
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public short falloff_type;
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[DNAArrayAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", 2, 446)]
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public char[] _pad0 = new System.Char[2];
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public WeightVGProximityModifierData() {
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this.modifier = default;
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this.defgrp_name = default;
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this.cmap_curve = default;
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this.proximity_mode = default;
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this.proximity_flags = default;
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this.proximity_ob_target = default;
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this.mask_constant = default;
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this.mask_defgrp_name = default;
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this.mask_tex_use_channel = default;
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this.mask_texture = default;
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this.mask_tex_map_obj = default;
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this.mask_tex_map_bone = default;
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this.mask_tex_mapping = default;
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this.mask_tex_uvlayer_name = default;
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this._pad1 = default;
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this.min_dist = default;
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this.max_dist = default;
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this.falloff_type = default;
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this._pad0 = default;
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}
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public WeightVGProximityModifierData(
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ModifierData modifier,
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char[] defgrp_name,
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CurveMapping cmap_curve,
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int proximity_mode,
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int proximity_flags,
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Object proximity_ob_target,
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float mask_constant,
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char[] mask_defgrp_name,
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int mask_tex_use_channel,
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Tex mask_texture,
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Object mask_tex_map_obj,
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char[] mask_tex_map_bone,
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int mask_tex_mapping,
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char[] mask_tex_uvlayer_name,
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char[] _pad1,
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float min_dist,
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float max_dist,
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short falloff_type,
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char[] _pad0) {
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this.modifier = modifier;
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this.defgrp_name = defgrp_name;
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this.cmap_curve = cmap_curve;
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this.proximity_mode = proximity_mode;
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this.proximity_flags = proximity_flags;
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this.proximity_ob_target = proximity_ob_target;
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this.mask_constant = mask_constant;
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this.mask_defgrp_name = mask_defgrp_name;
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this.mask_tex_use_channel = mask_tex_use_channel;
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this.mask_texture = mask_texture;
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this.mask_tex_map_obj = mask_tex_map_obj;
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this.mask_tex_map_bone = mask_tex_map_bone;
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this.mask_tex_mapping = mask_tex_mapping;
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this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
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this._pad1 = _pad1;
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this.min_dist = min_dist;
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this.max_dist = max_dist;
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this.falloff_type = falloff_type;
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this._pad0 = _pad0;
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}
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}
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}
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