Files
BlenderSharp/BlendFile/DNA/bGPgrid.cs
2025-03-11 19:12:04 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(273, "bGPgrid", 40)]
public class bGPgrid {
[DNAArrayAttribute(12, "float", 0, "color[3]", "System.Single[]", 3, 0)]
public float[] color = new System.Single[3];
[DNAArrayAttribute(8, "float", 1, "scale[2]", "System.Single[]", 2, 12)]
public float[] scale = new System.Single[2];
[DNAArrayAttribute(8, "float", 2, "offset[2]", "System.Single[]", 2, 20)]
public float[] offset = new System.Single[2];
[DNAArrayAttribute(4, "char", 3, "_pad1[4]", "System.Char[]", 4, 28)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "int", 4, "lines", "int", false, 32)]
public int lines;
[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 36)]
public char[] _pad = new System.Char[4];
public bGPgrid() {
this.color = default;
this.scale = default;
this.offset = default;
this._pad1 = default;
this.lines = default;
this._pad = default;
}
public bGPgrid(float[] color, float[] scale, float[] offset, char[] _pad1, int lines, char[] _pad) {
this.color = color;
this.scale = scale;
this.offset = offset;
this._pad1 = _pad1;
this.lines = lines;
this._pad = _pad;
}
}
}