Files
BlenderSharp/BlendFile/DNA/AssetShelf.cs
2025-01-22 17:40:14 +01:00

37 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class AssetShelf {
public AssetShelf ptr_next;
public AssetShelf ptr_prev;
public char[] idname = new System.Char[64];
public AssetShelfType ptr_type;
public AssetShelfSettings settings;
public short preferred_row_count;
public short instance_flag;
public char[] _pad = new System.Char[4];
public AssetShelf(AssetShelf ptr_next, AssetShelf ptr_prev, char[] idname, AssetShelfType ptr_type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.idname = idname;
this.ptr_type = ptr_type;
this.settings = settings;
this.preferred_row_count = preferred_row_count;
this.instance_flag = instance_flag;
this._pad = _pad;
}
}
}