Files
BlenderSharp/BlendFile/DNA/ClothCollSettings.cs
2025-01-22 17:40:14 +01:00

75 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class ClothCollSettings {
public LinkNode ptr_collision_list;
public float epsilon;
public float self_friction;
public float friction;
public float damping;
public float selfepsilon;
public float repel_force;
public float distance_repel;
public int flags;
public short self_loop_count;
public short loop_count;
public char[] _pad = new System.Char[4];
public Collection ptr_group;
public short vgroup_selfcol;
public short vgroup_objcol;
public char[] _pad2 = new System.Char[4];
public float clamp;
public float self_clamp;
public ClothCollSettings(
LinkNode ptr_collision_list,
float epsilon,
float self_friction,
float friction,
float damping,
float selfepsilon,
float repel_force,
float distance_repel,
int flags,
short self_loop_count,
short loop_count,
char[] _pad,
Collection ptr_group,
short vgroup_selfcol,
short vgroup_objcol,
char[] _pad2,
float clamp,
float self_clamp) {
this.ptr_collision_list = ptr_collision_list;
this.epsilon = epsilon;
this.self_friction = self_friction;
this.friction = friction;
this.damping = damping;
this.selfepsilon = selfepsilon;
this.repel_force = repel_force;
this.distance_repel = distance_repel;
this.flags = flags;
this.self_loop_count = self_loop_count;
this.loop_count = loop_count;
this._pad = _pad;
this.ptr_group = ptr_group;
this.vgroup_selfcol = vgroup_selfcol;
this.vgroup_objcol = vgroup_objcol;
this._pad2 = _pad2;
this.clamp = clamp;
this.self_clamp = self_clamp;
}
}
}