49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class LightCache {
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public int flag;
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public int version;
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public int type;
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public int cube_len;
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public int grid_len;
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public int mips_len;
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public int vis_res;
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public int ref_res;
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public char[,] _pad = new System.Char[4][2];
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public LightCacheTexture grid_tx;
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public LightCacheTexture cube_tx;
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public LightCacheTexture ptr_cube_mips;
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public LightProbeCache ptr_cube_data;
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public LightGridCache ptr_grid_data;
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public LightCache(int flag, int version, int type, int cube_len, int grid_len, int mips_len, int vis_res, int ref_res, char[,] _pad, LightCacheTexture grid_tx, LightCacheTexture cube_tx, LightCacheTexture ptr_cube_mips, LightProbeCache ptr_cube_data, LightGridCache ptr_grid_data) {
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this.flag = flag;
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this.version = version;
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this.type = type;
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this.cube_len = cube_len;
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this.grid_len = grid_len;
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this.mips_len = mips_len;
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this.vis_res = vis_res;
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this.ref_res = ref_res;
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this._pad = _pad;
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this.grid_tx = grid_tx;
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this.cube_tx = cube_tx;
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this.ptr_cube_mips = ptr_cube_mips;
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this.ptr_cube_data = ptr_cube_data;
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this.ptr_grid_data = ptr_grid_data;
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}
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}
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}
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