Files
BlenderSharp/BlendFile/DNA/LightCacheTexture.cs
2025-01-22 17:40:14 +01:00

33 lines
1.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class LightCacheTexture {
public GPUTexture ptr_tex;
public char ptr_data;
public int[] tex_size = new System.Int32[3];
public char data_type;
public char components;
public char[] _pad = new System.Char[2];
public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) {
this.ptr_tex = ptr_tex;
this.ptr_data = ptr_data;
this.tex_size = tex_size;
this.data_type = data_type;
this.components = components;
this._pad = _pad;
}
}
}