Files
BlenderSharp/BlendFile/DNA/MeshStatVis.cs
2025-01-22 17:40:14 +01:00

47 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public struct MeshStatVis {
public char type;
public char[] _pad1 = new System.Char[2];
public char overhang_axis;
public float overhang_min;
public float overhang_max;
public float thickness_min;
public float thickness_max;
public char thickness_samples;
public char[] _pad2 = new System.Char[3];
public float distort_min;
public float distort_max;
public float sharp_min;
public float sharp_max;
public MeshStatVis(char type, char[] _pad1, char overhang_axis, float overhang_min, float overhang_max, float thickness_min, float thickness_max, char thickness_samples, char[] _pad2, float distort_min, float distort_max, float sharp_min, float sharp_max) {
this.type = type;
this._pad1 = _pad1;
this.overhang_axis = overhang_axis;
this.overhang_min = overhang_min;
this.overhang_max = overhang_max;
this.thickness_min = thickness_min;
this.thickness_max = thickness_max;
this.thickness_samples = thickness_samples;
this._pad2 = _pad2;
this.distort_min = distort_min;
this.distort_max = distort_max;
this.sharp_min = sharp_min;
this.sharp_max = sharp_max;
}
}
}