Files
BlenderSharp/BlendFile/DNA/MovieTracking.cs
2025-01-22 17:40:14 +01:00

47 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class MovieTracking {
public MovieTrackingSettings settings;
public MovieTrackingCamera camera;
public ListBase tracks;
public ListBase plane_tracks;
public MovieTrackingReconstruction reconstruction;
public MovieTrackingStabilization stabilization;
public MovieTrackingTrack ptr_act_track;
public MovieTrackingPlaneTrack ptr_act_plane_track;
public ListBase objects;
public int objectnr;
public int tot_object;
public MovieTrackingStats ptr_stats;
public MovieTrackingDopesheet dopesheet;
public MovieTracking(MovieTrackingSettings settings, MovieTrackingCamera camera, ListBase tracks, ListBase plane_tracks, MovieTrackingReconstruction reconstruction, MovieTrackingStabilization stabilization, MovieTrackingTrack ptr_act_track, MovieTrackingPlaneTrack ptr_act_plane_track, ListBase objects, int objectnr, int tot_object, MovieTrackingStats ptr_stats, MovieTrackingDopesheet dopesheet) {
this.settings = settings;
this.camera = camera;
this.tracks = tracks;
this.plane_tracks = plane_tracks;
this.reconstruction = reconstruction;
this.stabilization = stabilization;
this.ptr_act_track = ptr_act_track;
this.ptr_act_plane_track = ptr_act_plane_track;
this.objects = objects;
this.objectnr = objectnr;
this.tot_object = tot_object;
this.ptr_stats = ptr_stats;
this.dopesheet = dopesheet;
}
}
}