Files
BlenderSharp/BlendFile/DNA/NodeColorBalance.cs
2025-01-22 17:40:14 +01:00

45 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public struct NodeColorBalance {
public float[] slope = new System.Single[3];
public float[] offset = new System.Single[3];
public float[] power = new System.Single[3];
public float offset_basis;
public char[] _pad = new System.Char[4];
public float[] lift = new System.Single[3];
public float[] gamma = new System.Single[3];
public float[] gain = new System.Single[3];
public float input_temperature;
public float input_tint;
public float output_temperature;
public float output_tint;
public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
this.slope = slope;
this.offset = offset;
this.power = power;
this.offset_basis = offset_basis;
this._pad = _pad;
this.lift = lift;
this.gamma = gamma;
this.gain = gain;
this.input_temperature = input_temperature;
this.input_tint = input_tint;
this.output_temperature = output_temperature;
this.output_tint = output_tint;
}
}
}