45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public struct NodeKeyingData {
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public float screen_balance;
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public float despill_factor;
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public float despill_balance;
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public int edge_kernel_radius;
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public float edge_kernel_tolerance;
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public float clip_black;
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public float clip_white;
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public int dilate_distance;
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public int feather_distance;
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public int feather_falloff;
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public int blur_pre;
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public int blur_post;
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public NodeKeyingData(float screen_balance, float despill_factor, float despill_balance, int edge_kernel_radius, float edge_kernel_tolerance, float clip_black, float clip_white, int dilate_distance, int feather_distance, int feather_falloff, int blur_pre, int blur_post) {
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this.screen_balance = screen_balance;
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this.despill_factor = despill_factor;
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this.despill_balance = despill_balance;
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this.edge_kernel_radius = edge_kernel_radius;
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this.edge_kernel_tolerance = edge_kernel_tolerance;
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this.clip_black = clip_black;
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this.clip_white = clip_white;
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this.dilate_distance = dilate_distance;
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this.feather_distance = feather_distance;
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this.feather_falloff = feather_falloff;
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this.blur_pre = blur_pre;
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this.blur_post = blur_post;
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}
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}
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}
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